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The best iPad accessories for 2024

Once you’ve decided which Apple iPad you want, the next step is finding the right accessories. For getting work done, you’ll likely want a mouse and keyboard. For drawing and note-taking, a stylus is the obvious choice, but we also recommend a paper-like screen protector for added texture. Power banks let you recharge your slate whenever you need to and a hub helps you get the most out of your iPad’s processing power with connections for wired peripherals. After testing (and owning) iPads over the years, we’ve singled out a dozen-plus accessories that help expand what Apple’s tablets can do.

Before you splurge on a bunch of accessories, you should double check which iPad generation you own. There are a couple of ways to do this: first, you can check the back of your tablet for its model number, which will start with an “A” and end with a series of numbers. You can also go into Settings on your iPad, then General and look up the model number in the top section. If you see a series of letters and numbers with a slash (“/“) in it, just tap that to reveal the iPad’s true model number.

The most important iPad details to consider before buying accessories are the charging port, screen size and Apple Pencil compatibility. Most iPads now have USB-C charging, save for the 9th-gen iPad that still uses a Lightning connector (and is on the way out anyway). Make sure to double check your iPad’s screen size before buying a case or a screen protector. As for the Apple Pencil, check out this guide to how to choose the right Apple Pencil to make sure you're getting the right one for the tablet you have.

If you’re a heavy user of the Apple Pencil or some other stylus, you should consider getting a screen protector for your new iPad. They pull double-duty: Not only do they act as a first line of defense if your iPad goes careening onto concrete, but they can also enhance the digital drawing and writing experience. Using a stylus on an iPad is strange at first because gliding the stylus nib over a glass surface feels nothing like “normal” writing. Matte screen protectors can get closer to replicating the pen-on-paper experience, and they also prevent the stylus nib from wearing down as quickly.

This article originally appeared on Engadget at https://www.engadget.com/best-ipad-accessories-130018595.html?src=rss

Apple's iOS 18 release date is September 16 but is your iPhone compatible? Here are the eligible devices and new features to expect

In just three days, you'll be able to download iOS 18 on your eligible iPhone. Apple announced the release date at its iPhone event on Monday, along with the new iPhone 16 and iPhone 16 Pro models, and the new Apple Watch Series 10 and AirPods 4 devices (here's everything Apple revealed at the iPhone 16 launch event). If you're lucky enough to snag one of the new phones on September 20, they'll already have iOS 18 installed. But if you're sticking with your older iPhone, you can check out iOS 18 when it becomes available as a free download on September 16. Not every iPhone, however, will be able to run iOS 18, and even the ones that can won't have all the bells and whistles of the new Apple Intelligence features. 

That update stratification is nothing now. Generally each year, some older iPhone models are removed from Apple's iOS eligibility list. Last year, for instance, the iPhone 8, iPhone 8 Plus and iPhone X were left off the compatibility list. That meant those iPhone owners couldn't update to iOS 17 and missed out on some notable features. On the flip side, some older hardware will get major new features: Consider the upcoming software update that effectively turns existing AirPods Pro headphones into a hearing aid, complete with a built-in hearing test. (Apple just received FDA approval to release that feature later this year.)

We'll help you find out if your iPhone will support iOS 18, as well as Apple Intelligence. If you want a full list of all the new iOS 18, check out Apple's exhaustive list in PDF form (via MacRumors). 

We have good news: If you had an eligible phone last year when you updated to iOS 17, that device should still be compatible with iOS 18, according to Apple. That means you won't have to buy a new phone to check out most of the new software features.

Put another way, if you have an iPhone from the 2017 model year or earlier (iPhone 8 or iPhone X), you can't upgrade to the latest iOS, but your phone should continue to work — albeit without the latest and greatest features. 

While your older device will still be able to support the latest iOS, chances are that you won't get to try the Apple Intelligence beta yet next month. Unless you have an iPhone 15 Pro or iPhone 15 Pro Max — the top-end 2023 models — or one of the new iPhone 16 models, your iPhone isn't eligible

If your device is compatible with Apple Intelligence, you can start playing with some of those features in October, when they begin to hit those newer iPhones in subsequent updates. 

Apple Intelligence will be available in English in the US this October. In December, it'll become available in localized English to Australia, Canada, New Zealand, South Africa and the United Kingdom. Additional language support, including Chinese, French, Japanese and Spanish, will be available sometime next year, Apple says.

As previously reported, Apple Intelligence will not be making its way to EU countries anytime soon. The American tech giant remains locked in a battle with European regulators over enforcement details of the EU's Digital Markets Act.

While Apple Intelligence is by far the biggest update coming with iOS 18, its features are going to be released more piecemeal over the subsequent few months. And the more advanced features won't be available on older iPhone models aside from the iPhone 15 Pro series. But the rest of the iOS 18 features will hit the handsets listed above. Here are just some of the highlights you can expect when you download Apple's new software later this month.

Passwords app: Securely store all your credentials in one place, including passwords and security alerts that you can access directly in the app. (While this functionality currently exists in Settings, moving it to a new app should make it easier to locate and access.)

Improved Messages app: A new iMessages experience is bringing the option to bold, italicize, underline and strikethrough your text. You'll also be able to add animations to your text messages. The update is also bringing RCS to iPhones to better support Android compatibility.

An organized photos library: The Photos app is getting a redesign, which allows you to create and pin your own collections in the app — think "wedding photos" or "trip to Aruba." It removes the current tabbed bottom and leans into a grid layout. The updated carousel view that was touted at WWDC was removed during the beta process.

Personalized home screen layout: You'll finally get the option to rearrange your apps — for instance, you can leave the middle space open to display your home screen photo, and instead have your apps alone the border of the screen. You can also change the appearance of the apps by tinting them with any color, as well as making the apps larger.

There are plenty of other tweaks and improvements to keystone apps like Maps, Calendar, Safari and more. Check out Cherlynn Low's choices for the best hidden features of iOS 18 and its sibling Apple operating system updates, based on the betas released earlier this year. 

There is, and you can download it now — so long as you're willing to live with the glitches and challenges of beta software. If you haven't already downloaded it at this point, we'd suggest just waiting for the real deal to be released in just under a week.

Here's when you can expect the newest software updates to come for your other Apple devices.

As for AirPods, Apple has reportedly pushed new firmware to AirPods Pro earbuds to prep for the added features coming to that device with iOS 18. (Just note that hearing aid functionality mentioned above may not hit with the first wave of updates. despite its recent FDA clearance.)

Update, September 12, 3:28PM ET: Added details about the FDA approving the hearing aid functionality for AirPods Pro.

Update, September 11, 12:13PM ET: New information added about new firmware pushed to AirPods Pro earbuds.

Update, September 10, 9:54AM ET: Added release dates for additional Apple OS software updates.

Update, September 9, 5:00PM ET: Added details regarding the lack of Apple Intelligence availability in EU countries.

Update, September 9, 3:37PM ET: This story has been updated with the announced release dates for iOS 18 and Apple Intelligence. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/apples-ios-18-release-date-is-september-16-but-is-your-iphone-compatible-here-are-the-eligible-devices-and-new-features-to-expect-155304853.html?src=rss

iPads will support third-party app stores in Europe starting September 16

Apple has revealed it will allow iPad users in the EU to install third-party app stores on their tablets (without having to sideload them) starting on September 16. You'll need to install iPadOS 18, which will be available broadly on Monday, to do so.

Back in April, the European Commission designated iPadOS as a "core platform service," meaning that like iOS, the App Store and Safari, the operating system is subject to stricter rules under the bloc's Digital Markets Act. As TechCrunch notes, Apple had six months to update iPadOS so that it complied with the DMA, which included opening up the platform to third-party app marketplaces.

Epic Games has already pledged to bring its app marketplace to iPadOS, meaning that folks in the EU should be able to play Fortnite and Fall Guys natively on compatible iPads in the near future. Several other third-party app stores have arrived on iOS in the EU since Apple added official support in March.

While the likes of AltStore PAL and the Epic Games Store aren't subject to Apple's usual app review policies, the company notarizes them for security purposes. The developers of third-party app marketplaces also need to pay a Core Technology Fee to Apple once they meet certain thresholds (the EU opened an investigation into this fee in March).

One other key change coming to iPads with the rollout of iPadOS 18 is under the surface, but one that may ultimately change how EU users browse the web on their iPads. Apple will allow third-party browsers to use their own engines on iPadOS instead of having to employ its own WebKit. This means that the likes of Mozilla and Google will be able to offer iPad versions of Firefox and Chrome that run on their own tech.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/ipads-will-support-third-party-app-stores-in-europe-starting-september-16-180414833.html?src=rss

iPhone 16 launch: Here's how to pre-order the new iPhone from the Apple Store

Apple announced its newest lineup of smartphones during the 2024 iPhone 16 launch event earlier this week. Four new models took center stage: The iPhone 16, the larger iPhone 16 Plus, the high-end iPhone 16 Pro and its big sibling the iPhone 16 Pro Max.

Last year, the most notable design change came with the adoption of a USB-C charging port. This year, all four phones are getting a new, multi-function capacitive button on the side. The other big news comes on the inside with the A18 and A18 Pro chips designed to handle all the coming Apple Intelligence features, including the just-announced Visual Intelligence.

Our team on the ground in Cupertino had a chance to put their hands on the handsets, but we’ll tell you exactly what we think about Apple's latest phones and features once we've had a chance to thoroughly review them. But if you already know you want a shiny new iPhone 16 as soon as possible, pre-orders are open now ahead of the ship date of September 20. Here's how you can buy them.

Apple also announced the AirPods 4 and the Apple Watch Series 10, both of which are available for pre-order now. Like the new iPhones, they'll ship on September 20. 

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-launch-heres-how-to-pre-order-the-new-iphone-from-the-apple-store-183710721.html?src=rss

One of our top MagSafe-compatible power banks is 40 percent off, plus the rest of this week's best tech deals

End-of-summer and back-to-school sales have mostly expired and, while we know Amazon will have another Prime Day sale in October, we don't know when just yet. That makes this just another week of our team hunting and searching for deals all across the world wide web. We actually found quite a few worth considering, with discounts on products pulled from our extensive and growing list of buyer's guides and reviews. 

The Apple Watch Ultra 2 (in its original color) is $110 off and the LCD Steam Deck is seeing a rare discount. One of our favorite power banks from Baseus is on sale with a 40 percent coupon. And an Amazon Fire Tablet that makes a great communal device for casual use is just over half off. Here are the best deals from this week that you can still get today.  

Apple MacBook Pro 14-inch and 16-inch
Photo by Devindra Hardawar/Engadget

The iPhone 16 launch event revealed four new iPhones, one new Apple Watch and a new pair of AirPods. iPhones don't tend to get standalone discounts, but Apple is offering healthy trade-in deals, including up to $650 credit towards a new handset (if you happen to be done with your iPhone 15 Pro Max). A new Apple Watch Ultra 3 was not announced, but a new black color for the Ultra 2 was. If you're happy with the original titanium, you can grab a $100 discount on that model. The new AirPods 4 aren't discounted yet, but the AirPods Pro 2 are currently $60 off. That's about $20 more than their all-time low, but could still be worthwhile considering the useful upgrades a software update will enable in a month or so.   

I have at least three subscriptions that I need to cancel right now — yet I'm somehow tempted by the half off Paramount+ deal. Go figure. If you too are in the market for another monthly service plan, here are a few discounts to peruse.

Steam Deck LCD
Engadget

The big news in gaming hardware this week was Sony's announcement of the PS5 Pro coming in November with pre-orders starting on September 26. There's not likely to be any sort of discount on the hefty $700 price tag for a while. But here are three bits of recommended gaming gear that is on sale — including a rare discount on a Steam Deck. 

Amazon Fire HD 8 (2020)
Valentina Palladino / Engadget

If you don't want an iPad, you have options. And two of them are on sale right now. 

The Anker Soundcore Space A40 wireless earbuds.
Jeff Dunn / Engadget

Three of the personal audio devices we recommend are seeing some good discounts this week. Could be a good time to make sure you have a good burner pair for the gym (the Jlab Go), a pair you won't stress too much about leaving on the bus (the Anker buds) or a quality set of buds that'll encourage you through your next run (the Beats). 

a person adjusts the Logitech Brio 500 Full HD Webcam atop their computer
Logitech

All the small things that boost the big ticket devices are the unsung heroes of the tech world. This week we found savings on some extra storage, a better webcam, and a charging station that can power up your phone, buds and watch at once. 

Baseus magnetic 30 watt battery sits on the concrete on a sunny day.
Amy Skorheim for Engadget

You're far less likely to end up with a dead phone if you buy (and remember to bring) a power bank. Here are two from our guide that are on sale this week.  

Roomba Combo j9+
Photo by Devindra Hardawar/Engadget

We checked yet again this week — there's still no all-in-one housekeeper/butler robot that can manage your home for you. While we wait on this to happen, there are devices that can help you manage your lights, boost your Wi-Fi and keep your floors clean. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-top-magsafe-compatible-power-banks-is-40-percent-off-plus-the-rest-of-this-weeks-best-tech-deals-173038865.html?src=rss

Tales of the Shire, a cozy life sim with Hobbits, has been delayed until 2025

Tales of the Shire, a cozy life sim set in the world of Lord of the Rings, has been delayed until 2025. It was previously set for a release sometime this year. Developer Weta Workshop, who assisted with the effects in all of Peter Jackson’s Middle-earth films, says the delay was necessary to ensure that players experience a fully realized version of its original vision.

This is a cozy life sim in the vein of Animal Crossing, Stardew Valley and a million others, but this one is set in In Tolkien's Middle-earth between the events of the Hobbit and Lord of the Rings. Mixing the cozy sim formula with a pre-established IP tends to work. Just ask fans of Disney Dreamlight Valley.

If there’s one aspect of Tolkien’s world that fits this genre, it’s the Hobbits and their Shire. The forthcoming game looks to prioritize meal prep, as we all know Hobbits love a good feast, and will let players design the look of their own personal Hobbit hole. There’s fishing and farming, of course, but also a robust-seeming character interaction system. We aren’t sure if romance is on the table but, come on, that Hobbit population isn’t going to replenish itself.

The developer is holding a live showcase event on September 22 at 10:30AM ET to discuss some new aspects of the game and to go over various mechanics. It will also use the stream to drop an actual release date which, again, will be sometime in 2025. Maybe we’ll also get an update on Hobbit-based romance during the showcase.

This makes me wonder what other culturally significant IPs could benefit from the cozy life sim experience. They were always trying to farm in The Walking Dead, but the presence of zombies would be less cozy and more an endless nightmare. I could see farming or building up a society in some outer rim planet in the Star Wars universe, or maybe Knowhere as seen in the MCU films.

This article originally appeared on Engadget at https://www.engadget.com/gaming/tales-of-the-shire-a-cozy-life-sim-with-hobbits-has-been-delayed-until-2025-171031409.html?src=rss

NASA confirms it’s developing the Moon’s new time zone

NASA confirmed on Friday that it’s developing a new lunar time system for the Moon. The White House published a policy memo in April, directing NASA to create the new standard by 2026. Over five months later (government time, y’all), the space agency’s confirmation states it will work with “U.S. government stakeholders, partners, and international standards organizations” to establish a Coordinated Lunar Time (LTC).

To understand why the Moon needs its own time zone, look no further than Einstein. His theories of relativity say that because time changes relative to speed and gravity, time moves slightly faster on our celestial neighbor (because of its weaker gravity). So, an Earth clock on the Moon would gain about 56 microseconds a day — enough to throw off calculations that could put future missions requiring precision in danger.

“For something traveling at the speed of light, 56 microseconds is enough time to travel the distance of approximately 168 football fields,” said Cheryl Gramling, NASA timing and standards leader, in a press release. “If someone is orbiting the Moon, an observer on Earth who isn’t compensating for the effects of relativity over a day would think that the orbiting astronaut is approximately 168 football fields away from where the astronaut really is.”

Classic image of Buzz Aldrin in astronaut suit on the Moon's surface.
NASA

April’s White House memo directed NASA to work with the Departments of Commerce, Defense, State and Transportation to plot the course for LTC’s introduction by the end of 2026. Global stakeholders, particularly Artemis Accords signees, will play a role. Established in 2020, the agreements include a growing collection of 43 countries committed to norms expected to be honored in space. Notably, China and Russia have refused to join.

NASA’s Space Communication and Navigation (SCaN) program will lead the initiative. One of LTC’s goals is to be scalable to other celestial bodies in the future, including Mars. The time standard will be determined by a weighted average of atomic clocks on the Moon, although their locations are still up for debate. Such a weighted average is similar to how scientists calculate Earth’s Coordinated Universal Time (UTC).

NASA plans to send crewed missions back to the Moon through its Artemis program. Artemis 2, scheduled for September 2025, plans to send four people on a pass around the Moon. A year later, Artemis 3 aims to land astronauts near the Moon’s South Pole.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-confirms-its-developing-the-moons-new-time-zone-165345568.html?src=rss

Hollowbody fills the void left by PS2 survival horror games

In Hollowbody, an early 2000s-style third-person survival horror game by Nathan Hamley (the solo developer behind Headware Games), the true terror comes not from its hideous monsters, but from inhabiting a world where regular people are failed by the system and left to die.

Hollowbody is an homage to the PlayStation 2-era classics that helped define the genre. It also adds a “tech-noir” spin; think the first few Silent Hill games, namely Silent Hill 2, and a touch of Blade Runner. It goes heavy on atmosphere, relying almost entirely on tension-building rather than action to create a sense of palpable unease. And while the game resurrects PS2 graphics, it does not subject you to tank controls (unless you want them, then there’s a toggle for that, sickos).

It’s set in the not-too-distant future in a ruined city somewhere in the British Isles, decades after the region was struck by a supposed biological attack and later bombed while under quarantine. A brief introduction alludes to corruption and conspiracy around the true events of the catastrophe. The initial attacks targeted cities “plagued by economic hardship and depravity,” and the affected areas were walled off to contain the spread of any contagions — but not before people deemed to be “high value” citizens were allowed to escape to an artificial island with a suspiciously utopic name (Aeonis).

The game opens with a group of researcher-activists who have convened at an entry site to one of the exclusion zones, where they plan to go in search of answers. After one of them, Sasha, goes missing, her partner Mica sets out in a hover car to find her at any cost.

It’s in this early sequence that we really see the tech-noir part of Hollowbody’s description come through: Mica staring out the huge glass window of an apartment overlooking a densely packed city à la Blade Runner 2049; zipping between skyscrapers in a flying passenger vehicle; having a cheeky conversation with an intelligent navigation system. Naturally, Mica crashes on the ride in, loses contact with the one person who can help her and has to make her way toward Sasha on foot.

A woman stands in the dark bedroom of an apartment looking out a large glass window to the city below
Headware Games

From then on, the tech-noir bit slips mostly out of focus until it swings back around at the end of the game, and Hollowbody takes on the more traditional survival horror mold of ‘science experiment turned local extinction event.’ There are some touches of that distinct tech-infused vision — at one point, Mica passes a broken-down mech the size of an apartment building, and there’s a glowing children’s toy in one room that looks vaguely robotic — but it’s not exactly pervasive. Mica’s personal gadgetry and the styling of the inventory menu serve as the only real reminders of that angle for most of the game.

There are a number of puzzles to solve as you explore derelict buildings and the city’s parks trying to figure out how to get the hell out of there. The solutions to most of these are fairly obvious once you’ve come across the clues sprinkled around each location, so the fun is more in the exploration.

There was an occasional head-scratcher that would send me in circles though. It didn’t help that the surfaces I was able to interact with would sometimes continue to display indicators like “Pick up” or “Seek” even after I took everything that could be used from them. In cluttered rooms, I found myself rechecking some spots over and over thinking I’d missed something. These prompts will also appear in some places just for the sake of having Mica make inconsequential observations, like commenting on the dirty dishes or sheets that have gone years unwashed, and she’ll say the same remarks repeatedly as she encounters the same setups in different apartments.

Thankfully, that doesn’t detract much from how unnerving the setting is. The music is haunting, and it combines with heightened environmental noises like rain, radio static and Mica’s echoing footsteps to create a really visceral soundscape. If ever Mica’s inside a building or underground structure, you can be sure it’ll be dark and labyrinthine. It always felt like a monster was going to jump out at any second, despite that not usually being the case. (It was sometimes, though.) Outside, Mica is exposed, and it doesn’t take long for monsters to notice her and start congregating around her.

A still from Hollowbody showing the main character Mica standing over a large hole in an apartment floor, with debris all over
Headware Games

The monsters themselves are wonderfully disgusting. There are bipedal abominations, some emaciated while others are top-heavy and headless, with gross tendrils flailing out from their upper halves. Hollowbody has some demon dogs, too, plus a few scuttling insectoid creatures that seemingly pose no threat beyond creeping you out. Cat-sized worm critters will slither right past you, and their hilariously clunky animation just might be the most PS2 thing about the entire game.

It’s not very combat-oriented — often, you can just run past the enemies — but there are guns to come by, and a few makeshift melee weapons. Using the latter felt somewhat stiff and slow at times, particularly when facing a group of beasts, but I was still able to make do favoring bludgeoning tools to conserve ammunition. And I delighted in the gushy thwack of my street sign ax connecting with monster flesh. I also loved that Mica can grab an electric guitar off the wall and use it as a weapon. It may not be the most pragmatic approach considering the heaviness, but the clang when it makes contact with its target is very satisfying.

There are bodies in various states of decay at every turn, and Mica’s scanner will give you an instant read on the deceased to get a sense of who they were and how they died. In many instances, the cause is nothing paranormal: dehydration, starvation, murder, etc. A backstory forms through documents and audio flashbacks that are activated at certain sites, telling of financial struggles and gentrification in the city long before the biological disaster, and the eventual desolation endured by the people in the quarantined area afterward, who could only survive as long as their dwindling resources allowed.

Mica finds a notice of impending rent hikes, a letter that mentions the disruption of construction going on at all hours of the night and a past due notice for unpaid utilities bills showing monthly prices had quadrupled. She comes across a note left behind by a dying man, wishing for a better future for his family and humanity. In one post-quarantine recording, starving civilians pleading to leave the city are gunned down by armed forces. It is all incredibly bleak, and I didn’t have to suspend my disbelief very much to envision a reality in which things would pan out like this.

A woman's body is strung to an iron gate in the middle of a cobblestone path. Mica is seen walking toward her, shining her light on the corpse
Headware Games

But an explanation as to why there are horrid, fleshy humanoid monsters roaming the streets never fully reveals itself in a straightforward way. (At least, not with the ending I reached and all the materials I collected.) The most substantial hint on that front came from a single newspaper clipping, the contents of which I’d rather not spoil here. The article plants the seed of an idea, but it’s largely up to the player to fill in the blanks beyond that.

There are touching snippets of Mica and Sasha’s story as well, but the duo’s connection to this place and apparent significance within its present goings-on never quite got the neat wrap-up I was hoping for. While the ending was a beautiful, emotional scene that felt like it brought the story full circle thematically, it also left me with the feeling of, Wait, what just happened? It seems like there are other endings, though, which may prove more conclusive on subsequent playthroughs. Beating the game also unlocks a harder difficulty option and a first-person dungeon crawler mode, which immediately made everything feel scarier when I switched it on.

Even with its shortcomings, Hollowbody is a solid survival horror title that feels especially impressive when you take into account the fact that it was made by a solo indie developer. Vibes are part of what made its predecessors unforgettable, and Hollowbody’s oppressive mood hits all the right notes.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hollowbody-fills-the-void-left-by-ps2-survival-horror-games-160030810.html?src=rss

Waymo and Uber are bringing their robotaxi service to Austin and Atlanta by early 2025

Waymo and Uber are planning to bring their robotaxi service to more locales in the near future. Waymo One will arrive in Austin and Atlanta by early 2025. Folks in the two cities will be able to take a ride in Waymo’s autonomous, electric Jaguar I-PACE vehicles via the Uber app.

Waymo employees in Austin are already using the service. The company will open up access to a limited number of public riders via the Waymo One app before moving the service to Uber early next year. The Atlanta public can start taking rides in the robotaxis in early 2025, and the companies plan to gradually expand Waymo One in that city.

The Austin operations have been a long time coming. Waymo first revealed plans to expand to the Texas state capital back in 2023, and it initially planned to do so that fall.

Waymo One riders currently take more than 100,000 trips each week across San Francisco, Phoenix and Los Angeles. Waymo said in May it was facilitating 50,000 paid trips every week.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/waymo-and-uber-are-bringing-their-robotaxi-service-to-austin-and-atlanta-by-early-2025-154417860.html?src=rss

Anker's 3-in-1 MagSafe foldable charging station drops back down to its Prime Day price

Anker's 3-in-1 MagSafe foldable charging station has dropped to $88, which is a record low price. We haven't seen it go this low since Amazon Prime Day. This is a discount of 20 percent.

As the name suggests, this is a 3-in-1 charging station that can simultaneously accommodate an iPhone, an Apple Watch and AirPods. It boasts 15W charging and is Qi2-certified, so you can expect things to move quickly. For instance, the company says it can get an Apple Watch Series 9 to 47 percent in just 30 minutes. It’s easy to see why this thing made our list of the best Apple Watch accessories.

It’s actually quite portable for a charging station. It only weighs 6.9 ounces and the whole thing folds up to around the size of a deck of cards. It also ships with the charger’s cable and a 40W power brick, so you’ll have everything you need to get those top charging speeds without having to splurge on anything extra.

While this is a great charger, especially for frequent travelers, the price has long been a sticking point for many. It’s tough to recommend any accessory like this at more than $100. The sale price of $88 makes things a bit more palatable.


October Prime Day 2024 is around the corner, serving as Amazon’s (un)official kickoff to the holiday shopping season. If you’re eager to snag some early holiday deals for those on your list (or yourself), here’s what we know so far about the next Prime Day shopping event.

When is October Prime Day 2024?

Amazon has not announced the dates of fall Prime Day 2024 yet, but we do know it will be returning sometime in October.

What is October Prime Day?

October Prime Day is an extension of the regular Prime Day sale held annually in July. It features exclusive deals on Amazon for Prime members, although not quite on as big of a scale as the main summer Prime Day.

How long is October Prime Day?

In years past, October Prime Day has been two days long, just like Prime Day in July.

This article originally appeared on Engadget at https://www.engadget.com/deals/ankers-3-in-1-magsafe-foldable-charging-station-drops-back-down-to-its-prime-day-price-151850336.html?src=rss

Meta hides warning labels for AI-edited images

Starting next week, Meta will no longer put an easy-to-see label on Facebook images that were edited using AI tools, and it will make it much harder to determine if they appear in their original state or had been doctored. To be clear, the company will still add a note to AI-edited images, but you'll have to tap on the three-dot menu at the upper right corner of a Facebook post and then scroll down to find "AI Info" among the many other options. Only then will you see the note saying that the content in the post may have been modified with AI. 

Images generated using AI tools, however, will still be marked with an "AI Info" label that can be seen right on the post. Clicking on it will show a note that will say whether it's been labeled because of industry-shared signals or because somebody self-disclosed that it was an AI-generated image. Meta started applying AI-generated content labels to a broader range of videos, audio and images earlier this year. But after widespread complaints from photographers that the company was flagging even non-AI-generated content by mistake, Meta changed the "Made with AI" label wording into "AI Info" by July.

The social network said it worked with companies across the industry to improve its labeling process and that it's making these changes to "better reflect the extent of AI used in content." Still, doctored images are being widely used these days to spread misinformation, and this development could make it trickier to identify false news, which typically pop up more during election season. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-hides-warning-labels-for-ai-edited-images-143004313.html?src=rss

The Legend of Zelda: Echoes of Wisdom may have leaked already

Uh oh, it appears that The Legend of Zelda: Echoes of Wisdom has leaked online a couple of weeks ahead of the game’s release date. Some new images and clips from the Nintendo Switch title are circulating online, per Nintendo Life.

YouTubers Nintendo Prime and Zelda Lore sounded the alarm, claiming that a ROM file of the game is already available and that some people are playing it via emulators. For what it’s worth, some of the more popular sites from which people obtain pirated Switch games don’t yet offer download links for the Echoes of Wisdom ROM, but it might take a little time for the leaked file to propagate on those.

Unfortunately, this isn’t a rare occurrence. The Legend of Zelda: Tears of the Kingdom leaked before its debut last year, with boss battles and other spoiler-laden footage popping up within a similar timeframe, around two weeks ahead of the release date.

As for how this latest leak happened, Echoes of Wisdom is set to arrive on September 26, so this is right around the time that Nintendo is likely to be sending out review copies. As such, someone with early access may have ripped the game and shared it online. In any case, it’s worth exercising some caution and maybe muting some keywords on the social media platforms you frequent if you don't want any of the game's surprises to be ruined.

It would be a real shame for fans to accidentally be spoiled on Echoes of Wisdom, since it marks the first time Zelda herself will be the main playable character in the series that carries her name. Any leak could also result in Nintendo being even more selective when it comes to providing review copies of games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-echoes-of-wisdom-may-have-leaked-already-142334680.html?src=rss

EU complaint urges action on confusing in-game currencies

A European consumer watchdog has filed a complaint against Epic Games, Electronic Arts, Roblox and other game publishers over deceptive in-game currency practices, Reuters reported. The European Consumer Organization (BEUC) said it has "identified numerous cases where gamers are misled into spending money" and called on authorities "to provide consumers with safe gaming environments." 

The BEUC pointed out that consumers are unable to see the real cost of digital items price using in-game currencies, saying that in-game purchases should always be displayed in real money. It added that companies' claims that gamers prefer in-game premium currencies are wrong; consumers are often denied their rights when using such currencies; and that children are particularly vulnerable to these "manipulative tactics."

"Regulators must act, making it clear that even though the gaming world is virtual, it still needs to abide by real-world rules," said BEUC director general Augustin Reyna in a statement. "Premium in-game currencies are purposefully tricking consumers and take a big toll on children. Companies are well aware of children's vulnerability and use tricks to lure younger consumers into spending more."

Also named in the complaint is Microsoft's Activision Blizzard, Mojang Studios, Tencent-owned Supercell and Ubisoft. 

In a separate statement, Video Games Europe, which counts members including Epic Games, Roblox, Activision Blizzard, Electronic Arts, Supercell and and Ubisoft, said that consumers are already well-informed around in-game currencies. "The PEGI (Pan-European Game information) Code of Conduct requires developers to ensure that the real-world cost is clear and unambiguous at the point of purchase of the in-game currency," it told Reuters. "Our members always respect European consumer laws in how they offer these purchases."

The use of premium currencies purchased with real money has been controversial, especially around young players. In 2022, Epic was hit by a record FTC fine, in part for making it possible for children to purchase Fortnite's V-Bucks in-game currency without parental consent until 2018. The regulator said that Epic ignored more than a million user complaints and employee concerns over wrongful charges. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/eu-complaint-urges-action-on-confusing-in-game-currencies-140028212.html?src=rss

My iPhone 11 is perfectly fine, but the new buttons on the iPhone 16 are compelling

Last year, I experienced my first iPhone launch cycle at Engadget and the fanfare got to me. It seemed I couldn’t call myself a respectable member of the tech world if I didn’t own any of the shiny new tech. So I headed to the Apple store on the iPhone 15’s opening weekend and put my name in to buy one. As I waited my turn, I idly played with the display model. Holding it up to my iPhone 11, my enthusiasm dimmed. A bright grid of apps, softly rounded corners, one button on the right, two buttons and a toggle on the left… These two phones were the same. Sure, the pill-shaped thing on the screen was new, but, so what?

Instead of splurging, I left the store with my old phone. One year later, as this week’s iPhone 16 event approached, the thought of upgrading my phone hadn’t really crossed my mind. I was more concerned with the real-time transcription abilities I’d need to help cover the event.

But then Apple went and announced a brand new feature for the iPhone 16. While rumors suggested the DSLR-like focus button (now known as the Camera Control) would grace only the Pro models, every iPhone announced this year actually got the fancy new thing. And the Action button from the 15 Pro would now be on the base model as well. Additionally, there’s a new “fusion camera” that combines a 48MP sensor with a 2x telephoto lens. I may not know what that really means, but anything that might help me take better pictures of cityscapes is a plus.

Of course, the new button was likely added because it’ll serve as the interface for October’s upcoming Visual Intelligence, Apple’s AI-fueled feature that interprets the real world through the lens of Apple Intelligence. Given that shareholders insist AI’s buzz be shoved into everything, it’s not surprising that Apple’s best selling product would have all the tools it needs to embrace the tech fully. AI isn’t something I need, but two new buttons? And one that seems potentially pretty cool? It’s enough to lure me to upgrade.

I’m not much of a shopper. I wear six-year old t-shirts, own seven pairs of shoes and still carry an iPhone 11. I’m not necessarily proud of these facts; the experience of buying A New Thing often just leaves me cold, particularly when the stuff I have still works just fine.

Up until now, every iPhone I’ve replaced was for a good reason: Three years in, the battery on my iPhone 3GS stopped holding a charge. After the same amount of time, my iPhone 7 got so slow I’d forget what I was trying to do before an app would open.

Conspiracy theories once abounded that Apple purposely built planned obsolescence into their handsets, but I think a saner reason was that battery and chip technology just weren’t where they are now. With the release of iOS 17, Apple dropped feature update support for the iPhone 8, but a security update went out as recently as last month. That’s nearly seven years of reasonable use (and I have family members with iPhone 8s who have no plans to upgrade anytime soon).

My iPhone 11 is still shiny. It sits on a cabinet next to knick knacks.
My iPhone 11 outside its case. Still quite shiny. 
Photo by Amy Skorheim / Engadget

I got my iPhone 11 in early 2020 and, four and a half years later, it’s still an entirely serviceable device. I can play my daily games, waste time on Reddit, keep in contact with friends and family using their various preferred methods and take pictures of tall buildings and overhead wires that turn out pretty decent. The battery won’t last through a whole day if I’m relying heavily on navigation, though that’s not a huge problem for me — I have far too many power banks laying around to ever end up with a dead phone. But it won’t last forever.

The new iPhone 16 costs $799 — the same price as the iPhone 15 went for — and it comes in a new ultramarine color. It’s sort of a purply royal blue that I’m very drawn to and represents just the sort of superfluous, consumerist frivolity that provokes post-shopping dejection. But it’s so pretty! Granted, I'll never really see that deep, blue-hour shade. The moment I get this new phone, it’s going directly into a case, where it will stay until the next time I upgrade — maybe around 2030 or so.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/my-iphone-11-is-perfectly-fine-but-the-new-buttons-on-the-iphone-16-are-compelling-133045569.html?src=rss

Roomba robot vacuums are up to $620 off right now

Roomba robot vacuums are up to $620 off right now via Wellbots. These are some real-deal discounts, so if you’ve been saving up for a robovac, it might be time to take the plunge.

The best deal of the bunch is for the iRobot Roomba Combo j9+, which is down to $780. The standard asking price is a whopping $1,400, so this is a savings of $620 on the hybrid vacuum/mop. All you have to do is jot down “ENGAD620” in the checkout field.

We loved this robovac in our official review, calling it “the ideal robot vacuum and mop.” The vacuuming performance is top-tier and can even suction up stubborn cat hair. The obstacle detection is also on point, so it won’t get tripped up by the actual cat. The battery life is good and the base is well-designed and easy to use/empty.

The j9+ also found a place on our list of the best robot vacuums. It won the award for best combo model, as the mopping element is nearly as refined as the vacuum. It can struggle with extremely sticky messes, however, but will easily handle regular floor maintenance.

The only real downside with this device is the price. It’s hard to recommend any vacuum at $1,400, even if it helps save tons of time. This isn’t quite the case at $780.

Wellbots is also selling the Roomba Combo j5+ model for just $440 instead of $730, which is a savings of $290. Just pop the code “ENGAD290” in the checkout field. The regular j9+, without the mop, is on sale for $580 instead of $900 with the coupon code "ENGAD320."

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/roomba-robot-vacuums-are-up-to-620-off-right-now-130055975.html?src=rss

How to pre-order the Apple AirPods 4

Apple revealed its latest earbuds during the iPhone 16 launch event earlier this week: The AirPods 4. Rumors suggested we could get a new generation of AirPods Max, but a few new colors and a USB-C port were the extent of the changes there. Announcements around the AirPods Pro centered on the hearing updates the top-tier buds will receive via a software update this fall.

That makes the new AirPods 4 the only brand new addition to Apple’s personal audio lineup. They come in two varieties: With active noise cancellation for $179 and without that feature for $129. Engadget’s Billy Steele briefly tried the more expensive buds after the event in Cupertino and his initial impressions were positive. We’ll post a full review soon, but in the meantime, here’s how to pre-order yours now before the AirPods 4 release date on September 20.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/how-to-pre-order-the-apple-airpods-4-174518535.html?src=rss

Annapurna's entire video game team has reportedly left the company

The entire Annapurna Interactive team has left the company after its executives walked out, according to Bloomberg. Apparently, the video game publisher's president, Nathan Gary, had been negotiating with Annapurna Pictures' founder Megan Ellison to spin off Annapurna Interactive into its own entity. A company spokesperson confirmed to Bloomberg that the parties had explored the possibility of a spinoff, but their discussions broke down. Gary and the publisher's other executives had resigned and walked out as a result, and the team's other members had followed suit. 

"All 25 members of the Annapurna Interactive team collectively resigned," the team said in a joint statement. "This was one of the hardest decisions we have ever had to make and we did not take this action lightly."

Annapurna Interactive, like other publishers, teams up with developers, funds their games, takes care of the QA process and then markets and distributes titles when they're ready for the public. Its partner developers have reportedly been scrambling to find out what the team exodus means for them over the past few days. Bloomberg says Hector Sanchez, an Annapurna Interactive co-founder, assured developers that the company will honor their agreements. Sanchez had been at Epic Games the past five years, but he recently rejoined the publisher as its president for Interactive + New Media. Annapurna will also reportedly hire new staff members to replace those who left, essentially building a brand new team. 

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."

The publisher made a splash when it debuted with What Remains of Edith Finch back in 2017, and it now has a number of critically acclaimed and popular games under its belt. Its games include the cat simulator Stray, a puzzle adventure game featuring a world-hopping beetle called Cocoon, pop album rhythm action game Sayonara Wild Hearts, and action adventure game Outer Wilds, which is set in a solar system trapped in a time loop. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/annapurnas-entire-video-game-team-has-reportedly-left-the-company-123045395.html?src=rss

How to pre-order the new Apple Watch Series 10

Before announcing new handsets during the It's Glowtime iPhone 16 launch event in Cupertino, Apple execs talked up the company's latest suite of smartwatches. Rumors suggested we could get an Apple Watch X instead of the Apple Watch Series 10, if the company were to borrow the naming scheme from its 2017 iPhone. But that didn't happen, it's indeed the Apple Watch Series 10.

In addition to the flagship wearable, we also saw the announcement of a new finish for the Apple Watch Ultra 2. Unfortunately, after a two-year wait, the Apple Watch SE has not been updated to a third generation. Here's how you can pre-order the new Apple Watch Series 10, which should start shipping on Sept 20.

A new Apple Watch SE was not announced during the event, though it remains part of the official lineup. Last year’s Apple Watch Ultra 2 is still the company’s most recent high-end wearable, only getting an additional shiny black colorway instead of a new model.

Catch up on all the news from Apple’s iPhone 16 event!

This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-pre-order-the-new-apple-watch-series-10-173004323.html?src=rss

Tesla Semi fire required 50,000 gallons of water to extinguish

California firefighters needed to spray 50,000 gallons of water to extinguish a roadside Tesla Semi fire, the US National Transportation Safety Board (NTSB) announced in a preliminary report. Crews also used an aircraft to drop fire retardent in the "immediate area as a precautionary measure," according to the agency.

The crash happened at 3:13 AM on August 19 on the I80 freeway east of Sacramento. The tractor-trailer departed the roadway while navigating a curve, struck a traffic delineator and eventually hit a tree. The driver was uninjured but taken to hospital as a precaution.

Tesla Semi fire required 50,000 gallons of water to extinguish
California Highway Patrol

The Tesla Semi's large 900kWh battery caught fire and reached a temperature of 1,000 degrees F while spewing toxic fumes. It continued to burn into the late afternoon as firefighters dowsed it with water to cool it down (Tesla sent a technical expert to assess high-voltage hazards and fire safety). It wasn't until 7:20 PM (over 16 hours after the crash) that the freeway was reopened. 

All of that caught the attention of the NTSB, which sent a team of investigators, mainly to examine the fire risks posed by large lithium-ion battery packs. The agency — which can only make safety recommendations and has no enforcement authority — said that "all aspects of the crash remain under investigation while the NTSB determines the probable cause." 

Given the long road shutdown time, dangerously hot fire and toxic fumes, the accident is likely to provoke a lot of discussion in and out of government. The NTSB concluded in 2021 that battery fires pose a risk to emergency responders and that manufacturers' guidelines around such fires were inadequate. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-semi-fire-required-50000-gallons-of-water-to-extinguish-120006477.html?src=rss

Engadget Podcast: iPhone 16, AirPods 4 and Apple Watch Series 10 impressions

The iPhone 16 event is over, and now we've got plenty of thoughts to share after playing with all of Apple's new hardware. In this episode, Devindra and Cherlynn chat about the entire iPhone 16 and Pro lineup, and Senior Reporter Billy Steele joins to chat about his experience with the AirPods 4 and Apple Watch Series 10. It turns out, the Apple Watch stole the show from the iPhone.


Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

Hosts: Devindra Hardawar and Cherlynn Low
Guest: Billy Steele
Producer: Ben Ellman
Music: Dale North and Terrence O'Brien

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/engadget-podcast-iphone-16-airpods-4-and-apple-watch-series-10-impressions-113003225.html?src=rss

The Morning After: OpenAI made its latest model slower, on purpose

OpenAI has unveiled yet another artificial intelligence model. This one is called o1, and the company claims it can perform complex reasoning tasks more effectively than its predecessors. Apparently, o1 was trained to “spend more time thinking through problems before they respond.” According to the company: “[the models] learn to refine their thinking process, try different strategies and recognize their mistakes.”

That more considered response means it’s significantly slower at processing prompts than GPT-4o. And while it might be thinking more, o1 hasn’t solved the problem of hallucinations — a term for AI models making up information. OpenAI’s chief research officer Bob McGrew told The Verge, “We can’t say we solved hallucinations.”

— Mat Smith

The FixHub is a USB-C powered soldering iron designed to help fix whatever’s on your workbench (and be easily fixable itself). The iron includes a 55Wh battery pack, which acts as a stand and temperature control. Founder Kyle Wiens told Engadget FixHub was born of frustration with soldering irons and their limits. So his company tried to fix those.

Continue reading.

TMA
Elgato

Elgato has introduced the Stream Deck Studio, a new version of its creative control tech targeting professionals. This 19-inch rackmount console has 32 LCD keys and two rotary dials. Oh, and a $900 price tag.

Continue reading.

A decade — and countless clones — later, the original Flappy Bird is coming back. If you don’t recall the 2014 hit mobile game, you’d tap the screen to flap the bird’s wings and squeeze it through gaps between pipes. The game debuted in May 2013, but it didn't blow up until the following January. Developer Dong Nguyen soon revealed the game was raking in $50,000 per day from advertising. He decided to remove the game, but clones of his creation persisted. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the game, officially, so now it’s flapping back.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-700-ps5-pro-111649960.html?src=rss

The best wireless earbuds for 2024

While you could say the Bluetooth earbuds space is thriving, you could also say the amount of variety in the market can make it confusing to decide which pair will be the best Bluetooth earbuds for you. There are plenty of high-quality options out there, with solid active noise cancellation (ANC), sound quality and designs, so for many, the decision will come down to unique features that big companies like Sony, Bose, Apple and Samsung put in their products.

I've tested and reviewed dozens of sets of earbuds a year for Engadget, constantly pitting new models against the previous best across all price ranges to keep this list of the best true wireless earbuds up to date. This guide explains why my current selections for the best wireless earbuds made the cut, and offers some shopping advice in terms of everything you need to know before choosing the best true wireless earbuds for your needs.

When it comes to shopping for earbuds, the first thing to consider is design or wear style. Do you prefer a semi-open fit like AirPods or do you want something that completely closes off your ears? If you’re shopping for earbuds with active noise cancellation, you'll want the latter, but a case can be made for the former if you want to wear them all day or frequent places where you need to be tuned in to the ambient sounds. The overall shape of earbuds can determine whether you get a comfortable fit, so can the size and weight, so you’ll want to consider all that before deciding. And remember: audio companies aren’t perfect, so despite lots of research, the earbud shape they decided on may not fit you well. Don’t be afraid to return ill-fitting earbuds for something that’s more comfortable.

As wireless earbuds have become the norm, they’re now more reliable for basic things like consistent Bluetooth connectivity. Companies are still in a race to pack as much as they can into increasingly smaller designs. This typically means a longer list of features on the more premium sets of earbuds with basic functionality on the cheapest models. Carefully consider what you can’t live without when selecting your next earbuds, and make sure key items like automatic pausing and multipoint connectivity are on the spec sheet. You’ll also want to investigate the volume controls as you’ll often have to sacrifice access to something else to make that adjustment via on-board taps or swipes.

When it comes to battery life, the average set of earbuds lasts about five hours on a single charge. You can find sets that last longer, but this is likely enough to get you through a work day if you’re docking the buds during lunch or the occasional meeting. You’ll want to check on how many extra charges are available via the case and if it supports wireless charging.

Companies will also make lofty claims about call quality on wireless earbuds. Despite lots of promises, the reality is most earbuds still leave you sounding like you’re on speakerphone. There are some sets that deliver, but don’t get your hopes up unless reviews confirm the claims.

Sound can be subjective, so we recommend trying before you buy if at all possible. We understand this isn’t easy at a time when we’re doing most of our shopping online. But trying on a set of earbuds and listening to them for a few minutes can save you from an expensive case of buyer's remorse. If a store doesn’t allow a quick demo, most retailers have return policies that will let you take earbuds back you don’t like. Of course, you have to be willing to temporarily part with funds in order to do this.

We also recommend paying attention to things like Spatial Audio, Dolby Atmos, 360 Reality Audio and other immersive formats. Not all earbuds support them, so you’ll want to make sure a perspective pair does if that sort of thing excites you.

The primary way we test earbuds is to wear them as much as possible. We prefer to do this over a one- to two-week period, but sometimes embargoes don’t allow it. During this time, we listen to a mix of music and podcasts, while also using the earbuds to take both voice and video calls. Since battery life for earbuds is typically less than a full day, we drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent).

To judge audio quality, we listen to a range of genres, noting any differences in the sound profile across the styles. We also test at both low and high volumes to check for consistency in the tuning. To assess call quality, we’ll record audio samples with the earbuds’ microphones as well as have third parties call us.

When it comes to features, we do a thorough review of companion apps, testing each feature as we work through the software. Any holdovers from previous models are double checked for improvements or regression. If the earbuds we’re testing are an updated version of a previous model, we’ll spend time getting reacquainted with the older buds. Ditto for the closest competition for each new set of earbuds that we review.

The Galaxy Buds 3 combine ANC with an open-type design, which renders the noise-blocking abilities of the earbuds mostly useless. Still, there’s great low-end tone with ample bass when a track demands it. There are also lots of handy features, most of which require a Samsung phone. But at this price, there are better options from Google, Beats and Sony

I really like the overall shape of the Momentum Sport earbuds. They’re more comfortable than the Momentum True Wireless 4 and fit in my ears better. What’s more, the body temperature and heart rate sensors work well, sending those stats to a variety of apps. However, that sport-tracking feature works best with Polar’s app and devices, so there’s that consideration. Also, the audio quality and ANC performance isn’t as good as the MTW4, and these earbuds are pricey.

There’s a lot to like about the Solo Buds for $80. For me, the primary perk is they’re very comfortable to wear for long periods of time thanks to some thoughtful design considerations. You only get the basics here in terms of features and, as expected, the overall sound quality isn’t as good as the pricier models in the Beats lineup. You will get 18 hours of battery life though, since the company nixed the battery in the case and beefed up the listening time in the buds themselves.

Bose created something very unique for this set of earbuds that allows you to stay in-tune with the world while listening to audio content. The clip-on design is very comfortable, but sound quality suffers due to the open-type fit, especially when it comes to bass and spatial audio.

These stick buds have a compact design that’s comfortable to wear and the warm sound profile is great at times. However, overall audio performance is inconsistent and there’s no automatic pausing.

Retooled audio, better ambient sound mode and reliable multipoint Bluetooth are the best things the MW09 has to offer. They’re expensive though, and you can find better ANC performance elsewhere.

Updates to sound, ANC and battery life top the spec sheet here, and the new clear color option has some throwback energy I love. But there are some basic features missing, and Beats doesn’t come close to Apple’s natural audio quality in transparency mode.

These earbuds are feature-packed, including a touchscreen “smart case.” They aren’t the most consistent in terms of overall performance though, and I’m not convinced that case provides a lot of utility just yet.

Most wireless earbuds will last five hours on a single charge, at the least. You can find some pairs that have even better battery life, lasting between six and eight hours before they need more juice. All of the best wireless earbuds come with a charging case, which will provide additional hours of battery life — but you'll have to return each bud to the case in order to charge them up.

Comparing sound quality on earbuds and headphones is a bit like comparing apples and oranges. There are a lot of variables to consider and the differences in components make a direct comparison difficult. Personally, I prefer the audio quality from over-ear headphones, but I can tell you the sound from earbuds like Sennheiser’s Momentum True Wireless 3 is also outstanding.

With new models coming out all the time, tracking the hours of battery life for each this can be difficult to keep tabs on. The longest-lasting earbuds we’ve reviewed are Audio-Technica’s ATH-CKS5TW. The company states they last 15 hours, but the app was still showing 40 percent at that mark during our tests. The only downside is these earbuds debuted in 2019 and both technology and features have improved since. In terms of current models, Master & Dynamic’s MW08 offers 12 hours of use on a charge with ANC off (10 with ANC on) and JBL has multiple options with 10-hour batteries.

There are plenty of options these days when it comes to increased water resistance. To determine the level of protection, you’ll want to look for an IP (ingress protection) rating. The first number indicates intrusion protection from things like dust. The second number is the level of moisture protection and you’ll want to make sure that figure is 7 or higher. At this water-resistance rating, earbuds can withstand full immersion for up to 30 minutes in depths up to one meter (3.28 feet). If either of the IP numbers is an X, that means it doesn’t have any special protection. For example, a pair of wireless earbuds that are IPX7 wouldn’t be built to avoid dust intrusion, but they would be ok if you dropped them in shallow water.

A secure fit can vary wildly from person to person. All of our ears are different, so audio companies are designing their products to fit the most people they can with a single shape. This is why AirPods will easily fall out for some but stay put for others. Design touches like wing tips or fins typically come on fitness models and those elements can help keep things in place. You’ll likely just have to try earbuds on, and if they don’t fit well return them.

PlayStation 5 doesn’t support Bluetooth audio without an adapter or dongle. Even Sony’s own gaming headsets come with a transmitter that connects to the console. There are universal options that allow you to use any headphones, headset or earbuds with a PS5. Once you have one, plug it into a USB port on the console and pair your earbuds with it.

July 2024: Updated our list to include the Samsung Galaxy Buds 3 Pro.

This article originally appeared on Engadget at https://www.engadget.com/best-wireless-earbuds-120058222.html?src=rss

An artist says Nerf’s Destiny 2 hand cannon is a ripoff of their work

An artist who goes by @tofu_rabbit on X says that the look of Nerf’s Ace of Spades handgun from Bungie's Destiny games came from a commissioned artwork they drew almost a decade ago.

Nerf and Bungie unveiled its newest foam dart gun collaboration on Tuesday featuring a limited edition version of Cayde-6’s iconic “Ace of Spades” blaster from Destiny 2 that is available for purchase on Bungie’s online store. The following morning, @tofu_rabbit posted images comparing Nerf’s newest foam dart launcher to a piece of art they made in 2015 and posted on their DeviantArt page based on the same gun from the game.

The artist pointed out 11 parts or designs on the Nerf gun that allegedly line up perfectly with their original design. They include features like an upside down spade on the handle, identical shaped cracks in a strip of paint on the bullet chamber and a paisley pattern etched on the gun just in front of the trigger. They claim the design of the Nerf gun "DIRECTLY lifts a commission" they did in 2015, and add that the likeness goes beyond just being "similar" or "coincidence."

Bungie issued a statement on its official Destiny 2 X page that they are investigating the artist’s claims and “will share more on what next steps we are taking once we have gathered more information.” We’ve also reached out to Nerf’s parent company Hasbro for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/an-artist-says-nerfs-destiny-2-hand-cannon-is-a-ripoff-of-their-work-224824750.html?src=rss

Elgato's latest Stream Deck is a $900 rackmount unit for pros

Elgato has introduced the Stream Deck Studio, a new version of its creative control tech that's firmly targeting professional broadcasters. This 19-inch rackmount console has 32 LCD keys and two rotary dials. The $900 price tag shows that this is not an entry-level purchase.

The company collaborated with broadcast software specialist Bitfocus on the Stream Deck Studio. The device can run the Companion software that works on other Stream Deck models, but also supports the company's new Buttons software. The Buttons app allows for additional interface customization designed specifically for the Stream Deck Studio.

Elgato has been expanding its Stream Deck line, which began life as a simple sidekick for livestreamers, to reach a broader range of users. For instance, it introduced an Adobe Photoshop integration aimed at visual artists. This push to reach more pro-tier customers could put Elgato into more frequent competition with rival brands like Loupedeck, which Logitech acquired last year, along with established broadcast brands like Blackmagic.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-latest-stream-deck-is-a-900-rackmount-unit-for-pros-215003305.html?src=rss

Google Wallet is testing turning passports into digital IDs

Google will beta test a new feature for Google Wallet that can turn US passports into a new form of digital identification. Google announced the new feature on its official blog.

Now digital IDs made from passports and state issued IDs can be used as valid forms of identification at certain Transportation Security Administration (TSA) checkpoints at some US airports. Now you won’t have to play Beat the Clock with all of your pockets frantically searching for your wallet as you slowly approach a TSA agent in line.

This new digital ID feature won’t work at every airport. As of Thursday, 21 states and the commonwealth of Puerto Rico have at least one airport that accepts digital ID. You can consult the TSA’s digital map on its website to find out if the state you’re leaving or flying to accepts digital IDs at security checkpoints.

Digital ID adoption has grown across the country for both Android and iPhone users even if it’s not available in every state. Major airports in Arizona, Colorado and Georgia started accepting state IDs from Google Wallet users. Last month, California started accepting IDs in Apple Wallet and Google Wallet at some airports.

This article originally appeared on Engadget at https://www.engadget.com/apps/google-wallet-is-testing-turning-passports-into-digital-ids-213526915.html?src=rss

The LCD Steam Deck is up to 25 percent off right now

Valve has big savings on the entry-level (LCD) Steam Deck. You can take 25 percent off the 512GB model or 15 percent off the 64GB one, dropping their prices to $336.75 and $296.65, respectively. The sale runs through September 26 while supplies last for the two phased-out models.

The 512GB (NVMe SSD) LCD Steam Deck initially cost $449, so the sale shaves over $112 off its MSRP. For some perspective, the OLED version with the same storage costs $549. This deal on the (lower-grade but still high-quality) LCD variant is a terrific chance to get started with handheld PC gaming on the cheap.

The LCD Steam Deck has a seven-inch display (1200 x 800) with 60Hz refresh rates and 400 nits brightness. The 512GB model adds anti-glare etched glass that the 64GB lacks, so — if both fall within your budget — the former is a no-brainer upgrade at only $40 extra.

Both variants have 40Wh batteries with a theoretical eight hours of uptime, but our tests found they averaged around 4.5 hours with regular use. (If needed, you can squeeze more out by lowering brightness and refresh rates.) Each model includes a standard carrying case.

In Engadget’s 2023 re-review of the LCD Steam Deck, Jessica Conditt concluded the entry-level model offers “a fantastic return on investment,” even compared to its premium OLED sibling. Most mainstream games that launch today are classified as either Verified or Playable on Steam Deck, and most gamepad-friendly games will fare well with the handheld.

The bottom line: Although the OLED model is worth the upgrade if it fits your budget, this LCD model — especially when cut by up to 25 percent — is still a fantastic entry-level handheld gaming device that offers only a slightly compromised experience compared to the (much more expensive) high-end one.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-lcd-steam-deck-is-up-to-25-percent-off-right-now-194740400.html?src=rss

The PS5 is getting a more customizable home screen

Sony just released a PS5 system update that includes new options for customizing the home screen. The just-announced Welcome hub is basically a blank canvas that users can fill with various widgets that display console storage space, battery level for accessories, online friends, trophies and a lot more. It replaces the current Explore tab.

These widgets can be resized and arranged in various ways, adding another layer of customization. The background can also be changed, allowing players to choose from animated effects or screenshots. This is still a far cry (reference intended) from the kind of system-wide themes of the PS3/PS4 era, but it’s a start.

The PS5 Welcome hub starts rolling out to US customers today, though it’s a gradual release so it could take a few days to hit every console. Sony says other parts of the world will get the feature “over the coming weeks,” with Japan and Europe grabbing first dibs.

That’s not the only feature arriving with this latest system update. Sony’s also introducing personalized 3D audio profiles for headphones and earbuds, allowing players to make a variety of adjustments to better fit unique "hearing characteristics." This is in beta for now. There’s also adaptive charging for PS5 Slim and the forthcoming (and uber-expensive) PS5 Pro, in addition to the ability to enable remote play for individual users.

PS5 Party Share feature.
Sony

Sony also teased something that’s coming in the next few weeks. Soon, users will be able to share party voice chat links on any messaging or social media app. This means players will be able to invite people to join one of these chats even if they aren’t friends on the PlayStation Network.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps5-is-getting-a-more-customizable-home-screen-192824758.html?src=rss

White House gets voluntary commitments from AI companies to curb deepfake porn

The White House released a statement today outlining commitments that several AI companies are making to curb the creation and distribution of image-based sexual abuse. The participating businesses have laid out the steps they are taking to prevent their platforms from being used to generate non-consensual intimate images (NCII) of adults and child sexual abuse material (CSAM).

Specifically, Adobe, Anthropic, Cohere, Common Crawl, Microsoft and OpenAI said they'll be:

All of the aforementioned except Common Crawl also agreed they'd be:

It's a voluntary commitment, so today's announcement doesn't create any new actionable steps or consequences for failing to follow through on those promises. But it's still worth applauding a good faith effort to tackle this serious problem. The notable absences from today's White House release are Apple, Amazon, Google and Meta.

Many big tech and AI companies have been making strides to make it easier for victims of NCII to stop the spread of deepfake images and videos separately from this federal effort. StopNCII has partnered with several companies for a comprehensive approach to scrubbing this content, while other businesses are rolling out proprietary tools for reporting AI-generated image-based sexual abuse on their platforms.

If you believe you've been the victim of non-consensual intimate image-sharing, you can open a case with StopNCII here; if you're below the age of 18, you can file a report with NCMEC here.

This article originally appeared on Engadget at https://www.engadget.com/ai/white-house-gets-voluntary-commitments-from-ai-companies-to-curb-deepfake-porn-191536233.html?src=rss

OpenAI's new o1 model is slower, on purpose

OpenAI has unveiled its latest artificial intelligence model called o1, which, the company claims, can perform complex reasoning tasks more effectively than its predecessors. The release comes as OpenAI faces increasing competition in the race to develop more sophisticated AI systems. 

O1 was trained to "spend more time thinking through problems before they respond, much like a person would," OpenAI said on its website. "Through training, [the models] learn to refine their thinking process, try different strategies, and recognize their mistakes." OpenAI envisions the new model being used by healthcare researchers to annotate cell sequencing data, by physicists to generate mathematical formulas and software developers.  

Current AI systems are essentially fancier versions of autocomplete, generating responses through statistics instead of actually "thinking" through a question, which means that they are less "intelligent" than they appear to be. When Engadget tried to get ChatGPT and other AI chatbots to solve the New York Times Spelling Bee, for instance, they fumbled and produced nonsensical results.

With o1, the company claims that it is "resetting the counter back to 1" with a new kind of AI model designed to actually engage in complex problem-solving and logical thinking. In a blog post detailing the new model, OpenAI said that it performs similarly to PhD students on challenging benchmark tasks in physics, chemistry and biology, and excels in math and coding. For example, its current flagship model, GPT-4o, correctly solved only 13 percent of problems in a qualifying exam for the International Mathematics Olympiad compared to o1, which solved 83 percent.  

The new model, however, doesn't include capabilities like web browsing or the ability to upload files and images. And, according to The Verge, it's significantly slower at processing prompts compared to GPT-4o. Despite having longer to consider its outputs, o1 hasn't solved the problem of "hallucinations" — a term for AI models making up information. "We can't say we solved hallucinations," the company's chief research officer Bob McGrew told The Verge

O1 is still at a nascent stage. OpenAI calls it a "preview" and is making it available only to paying ChatGPT customers starting today with restrictions on how many questions they can ask it per week. In addition, OpenAI is also launching o1-mini, a slimmed-down version that the company says is particularly effective for coding. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o1-model-is-slower-on-purpose-185711459.html?src=rss

A new report raises concerns about the future of NASA

A concerning report from the National Academies of Sciences, Engineering and Medicine (NASEM) expresses some serious concerns about the future of America’s space exploration agency.

The NASEM report was written by a panel of aerospace experts and lays out what it sees as a possible "hollow future” for the National Aeronautics and Space Administration (NASA). It addresses issues of underfunding due to “declining long-term national emphasis on aeronautics and civil space,” an assertion that NASA itself is aware of and agrees with. The report also notes that NASA’s problems extend far beyond having enough funding to carry out its missions and operations.

Some of the report’s “core findings” suggest areas of concern that could affect the space agency’s future. These include a focus on “short-term measures without adequate consideration for longer-term needs and implications,” reliance on “milestone-based purchase-of-service contracts” and inefficiency due to “slow and cumbersome business operations.” The report also raised concerns about the current generation of talent being siphoned off by private aerospace companies, and the next generation of engineers not receiving an adequate foundation of knowledge due to our underfunded public school systems. Finally the report states bluntly that NASA’s infrastructure “is already well beyond its design life.”

These and other issues could lead to even more serious problems. Norman Augustine, a former Lockheed Martin chief executive and the report’s lead author, told The Washington Post that reliance on the private sector could further erode NASA's workforce, reducing its role to one of oversight instead of problem-solving.

Congress could allocate more funds to NASA to address these concerns but that’s not likely since it’s constantly struggling to prevent government shutdowns. Instead, Augustine says NASA could focus on prioritizing its efforts on more strategic goals and initiatives.

This article originally appeared on Engadget at https://www.engadget.com/science/space/a-new-report-raises-concerns-about-the-future-of-nasa-184643260.html?src=rss

iPhone 16 vs. iPhone 16 Pro: Specs and features compared side by side

iPhone 16 and 16 Pro
Apple
Apple

The Apple event on Monday revealed the newest selection of iPhones, which includes the iPhone 16, 16 Plus, 16 Pro and 16 Pro Max. If you're looking into upgrading to one of the latest models but are unsure of the differences between the iPhone 16 and 16 Pro (other than the price tag), we can help you decide which one is right for you.

Now that we've officially seen the iPhone 16 lineup – and the bells and whistles included – we know that all versions will run iOS 18 and will have access to Apple Intelligence when those features begin to become available in October. But there are some extra perks you get if you spend the extra couple hundred bucks for an iPhone 16 Pro – for instance, better camera features and a slightly larger display.

We'll tell you the differences between the iPhone 16 and iPhone 16 Pro below. For more, here's how the iPhone 16 Pro compares to the competition. And if you decide you’re ready to take the plunge, note that pre-orders for the iPhone 16 series start September 13. The iPhone 16 starts at $799 and the iPhone 16 Pro at $999, with prices increasing $100 for each size and storage capacity from the 128GB baseline.

When it comes to screen size, the iPhone 16 Pro's display is only slightly larger than the iPhone 16. The 16 Pro has a 6.3-inch ProMotion technology and Always-On display (just like last year's iPhone 15 Pro), while the iPhone 16 has a 6.1-inch display. What all that means is that the Pro model offers a faster refresh rate up to 120Hz, delivering smoother video than the standard iPhone 16, which tops out at TKHz.

Otherwise, the screen technology between the two models is very evenly matched. Both sport a Super Retina XDR display with the same HDR, brightness, P3 color gamut and True Tone specs.

As for the actual phone sizes, there's really not that much of a difference between the two. The iPhone 16 is 5.81 inches tall, 2.82 inches wide and weighs six ounces, while the 16 Pro is 5.89 inches tall, 2.81 inches wide and weighs just over seven ounces.

The resolution is also slightly different – the iPhone 16 has 2,556 x 1,179 pixels, while the 16 Pro has 2,622 x 1,206 pixels.

Both phones have the latest-generation Ceramic Shield screen, which should make for good protection against drops and scratches. They also both offer the Dynamic Island (first introduced with the iPhone 14 Pro), which replaces the notch found on older iPhones.

As with previous models, two cameras sit on the back of the iPhone 16: the 48-megapixel Fusion main camera and the 12-megapixel ultra wide camera. That combo allows you to “zoom out” for wide angle shots (0.5x) and zoom in up to 2x.

The iPhone 16 Pro has a more sophisticated triple camera array: a 48-megapixel Fusion main camera and a new 48-megapixel ultra wide lens, along with a 12-megapixel Telephoto camera. That third lens 16 Pro lets you zoom in up to 5x, and out up to 0.5x. The Pro phone has “second-generation sensor-shift optical image stabilization,” while the baseline iPhone 16 presumably only has the first-gen version of that feature. The Pro can also shoot in the Apple ProRAW file format, and offers night mode portrait shots not available in the baseline model.

On the video side, both iPhone 16 lines can shoot 4K Dolby Vision video, but the Pro model offers capture up to 120 frames per second. That enables better slow-motion video. The Pro further lives up to its name by offering the Academy Color Encoding System, log video recording and ProRes video recording on the rear and front cameras. (If you have to ask what these are, you don’t need them.)

Otherwise, the camera capabilities between the two models are pretty much the same. That includes two new-for-2024 features: Photographic Styles and the Camera Control button. Photographic Styles is akin to old-school Instagram filters, but with a major twist: you can undo or change the styles after shooting a given photo. Meanwhile, the new Camera Control button also comes equipped on both the iPhone 16 and 16 Pro models on the bottom right side of the phones. It offers one-click access to photo and video shooting, and includes touch-sensitive manipulation to change modes, frame shots and so forth.

New camera button on the iPhone 16 models. (Apple)
New camera button on the iPhone 16 models. (Apple)
Apple

Lastly, the iPhone 16 Pro includes a “studio-quality” four-mic array which offers better audio capture during video sessions and enables the new multi-track recording option in the Memos app. (No, that feature is not available in the baseline iPhone 16 models.)

The iPhone 16 comes with a new-for-2024 A18 chip, which includes a 6-core CPU and a 5-core GPU, as well as a 16-core Neural Engine. The iPhone 16 Pro has an equally new A18 Pro chip with a 6-core CPU and a 6-core GPU, along with a 16-core Neural Engine.

Both A18 chips offer the performance and power consumption advantages versus the equivalent models that appeared in the 2023 iPhone 15 models. Per Macrumors, all iPhone 16 models sport 8GB of RAM – the same as the iPhone 15 Pro models had last year. The combo of processing power and on-board memory ensure that all of the iPhone 16 models will run the upcoming Apple Intelligence features.

While both the iPhone 16 and 16 Pro have USB-C ports, the 16 Pro supports USB 3 to allow for up to 20 times faster transfers. (For reference, the iPhone 16 supports USB 2.) That extra speed is useful for creators who are transferring video, audio and photos from the iPhone Pro.

The charging speeds for these are the same, with a 50-percent charge in just 30 minutes when using a 20W adapter with the USB-C cord.

As per usual, the iPhone 16 models come in bright new colors, while the iPhone 16 Pro has more neutral colors. The iPhone 16 is made from aluminum with a glass back, and you can choose from new colors like ultramarine (periwinkle), teal, pink (but darker than last year's pink), or the standard white and black choices.

As for the iPhone 16 Pro, it's made from titanium with a textured matte glass back, and your color options are desert (gold), natural (silver), white or black.

Both phones come equipped with the Action button – only the iPhone 15 Pro currently has this – which lets you assign a litany of functions, including the ringer, flashlight or voice memo. (Remember, the camera now has its own dedicated button.)

iPhone 16 colors.
Apple
Apple

If you're looking for a phone with a battery that can last all day, the iPhone 16 should be a great option if it lives up to Apple’s advertised specs. The iPhone 16 offers up to 22 hours video playback, up to 18 hours of streaming and up to 80 hours of audio playback.

The 16 Pro offers up to 27 hours of video playback, up to 22 hours of streaming and up to 85 hours of audio playback.

The iPhone 16 Plus is just a bigger version of the iPhone 16 with a longer battery life, and the same goes for the 16 Pro Max. They have all the same features as their smaller counterparts but here's how the battery life and sizes differ.

Battery: Offers up to 27 hours of video playback, up to 24 hours of streaming and up to 100 hours of audio playback. Actually better than the 16 Pro battery span.

Size: Has a 6.7-inch display, and is 6.33 inches tall, 3.06 inches wide and weighs just over seven ounces.

Battery: Offers up to 33 hours of video playback, up to 29 hours of streaming and up to 105 hours of audio playback.

Size: Has a 6.9-inch display, and is 6.42 inches tall, 3.06 inches wide and weighs nearly eight ounces.

Our full reviews of the new iPhones are still in the future. But our own Cherlynn Low spent some time with the new iPhones in the demo area at Apple Park on launch day. Check out her first impressions of the iPhone 16 and iPhone 16 Pro.

None

iPhone 16

iPhone 16 Plus

iPhone 16 Pro

iPhone 16 Pro Max

Price

Starting at $799

Starting at $899

Starting at $999

Starting at $1,199

Dimensions

5.81 x 2.82 x 0.31 inches

6.33 x 3.06 x 0.31 inches

5.89 x 2.81 x 0.32 inches

6.422 x 3.06 x 0.32 inches

Weight

6 ounces

7.03 ounces

7.03 ounces

7.99 ounces

Screen size

6.1 inches

6.7 inches

6.3 inches

6.9 inches

Storage options

128GB, 256GB, 512GB

128GB, 256GB, 512GB

128GB, 256GB, 512GB, 1TB

256GB, 512GB, 1TB

Colors and finish

Aluminum with glass back in colors ultramarine, teal, pink, black

Aluminum with glass back in colors ultramarine, teal, pink, black

Titanium with textured matte glass back in colors desert, natural, white, black

Titanium with textured matte glass back in colors desert, natural, white, black

Battery

Up to 22 hours video playback

Up to 27 hours video playback

Up to 27 hours video playback

Up to 33 hours video playback

Resolution

2,556 x 1,179 (460 ppi)

2,796 x 1,290 (460 ppi)

2,622 x 1,206 (460 ppi)

2,868 x 1,320 (460 ppi)

This article originally appeared on Engadget at https://www.engadget.com/mobile/iphone-16-vs-iphone-16-pro-specs-and-features-compared-side-by-side-182312186.html?src=rss

Unity dumps the runtime fee that caused a developer revolt

Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the software at a studio), though there will be a price increase for Pro and Enterprise users.

The company announced the runtime fee a year ago. Initially, it was going to make developers pay up every single time someone downloaded one of their games after certain thresholds were met. The backlash was swift and intense, with some industry figures suggesting that it would make Unity unviable for indie developers. Many developers (some of whom were years deep into making a game with Unity) were outraged over the sudden change and some threatened to abandon the engine.

Unity apologized a few days later and made some changes to the runtime fee. But the policy was a near-disaster for the company. Unity CEO and president John Riccitiello left through the back door the following month. In November, Unity laid off 265 workers in a move it attributed to its Weta Digital deal, but this occurred amid the company's ill-fated attempts to squeeze more revenue from developers. Two months later, Unity said it would lay off 1,800 people, about a quarter of its total workforce.

Current CEO Matt Bromberg, who took on the role in May, is hoping to rebuild trust (or, perhaps, unity) with developers by abandoning a loathed pricing model. The runtime fee is gone, effective immediately. The Unity Personal plan will remain free for developers with under $200,000 in revenue and funding. They'll also have the option to remove the Made with Unity splash screen from their games starting with Unity 6, which will arrive later this year.

On the flipside, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers are changing on January 1. Pro users (those with at least $200,000 of total annual revenue and funding have to go with this plan) will need to pay $2,200 per seat per year. That's an eight percent increase. As for Unity Enterprise, which is required for developers with north of $25 million in annual funding and revenue, a 25 percent price increase will apply. Pricing is customized based various factors, such as the products and services Enterprise customers require.

Bromberg says that, going forward, Unity plans to consider possible price increases only on an annual basis. Developers will also be able to continue using an existing version of Unity on existing terms if they're not on board with changes to the Editor software.

"We want to deliver value at a fair price in the right way so that you will continue to feel comfortable building your business over the long term with Unity as your partner. And we’re confident that if we’re good partners and deliver great software and services, we’ve barely scratched the surface of what we can do together," Bromberg wrote in a blog post. "Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners."

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-dumps-the-runtime-fee-that-caused-a-developer-revolt-181559332.html?src=rss

I don't get why Apple’s multitrack Voice Memos require an iPhone 16 Pro

Apple’s recent iPhone event brought some nifty ideas, from the camera button to a reinvention of Google Lens and beyond. The company also announced that it's bringing simple multitrack recording to Voice Memos. This was particularly exciting for me since, well, I use Voice Memos a lot. I have nearly 500 of these little recordings that were made during the lifetime of my iPhone 14 Pro and thousands more in the cloud. You never know when you’ll need a random tune you hummed while waiting for the subway in 2013. 

So this feature felt tailor-made for me. I write songs. I play guitar. I do everything that lady in the commercial does, including opening the fridge late at night for no real reason.

A lady in front of a fridge.
Apple

Then reality hit. This isn’t a software update that will hit all iPhone models. It’s tied to the ultra-premium iPhone 16 Pro, which starts at a cool $1,000. I don’t really want to upgrade right now, so the dream of singing over an acoustic guitar track right on the Voice Memos app is dead on arrival.

Why is this particular feature walled behind the iPhone 16 Pro? It’s a simple multitrack recording function. From the ad, it looks like the app can’t even layer more than two tracks at a time. This can’t exactly be taxing that A18 Pro chip, especially when the phone can also handle 4K/120 FPS video recording in Dolby Vision. 

Pro Tools, a popular digital audio workstation, was first introduced in 1991. This was two years before Intel released the Pentium chip. Computers of that era had no trouble layering tracks. For a bit of reference, last year’s A17 Pro chip had around 19 billion transistors. An original Pentium chip had around three million. In other words, a modern smartphone chip is around 6,300 times more powerful than a 1993 Pentium-based PC.

So let us layer tracks on Voice Memos, Apple! It can't be that complicated. I’ve been using dedicated multitrack apps ever since the iPhone 3. Apple throws GarageBand in with every iPhone. Both GarageBand and third-party recording apps have a place, sure, but nothing beats the quickness and ease-of-use of Voice Memos. It’d sure be great to be able to make a quick-and-dirty acoustic demo of a song and send it out to someone without having to navigate a fairly complicated interface.

App in front of a refrigerator.
Apple

Yeah. I see the elephant in the room. There’s a part of the ad that I’ve been avoiding. The woman records the vocal layer over the guitar track without wearing headphones. She just sang into the phone while standing in front of that refrigerator. Now, that’s something old-school Pentiums could not do. There’s some microphone placement wizardry going on there, along with machine learning algorithms that reduce unwanted ambient noise. The iPhone 16 Pro has a brand-new microphone array, so I get that older models might not be able handle this particular part of the equation.

But who cares? That’s a really neat feature. It’s also completely unnecessary. If you’re reading this, you are likely already wearing earbuds/headphones or have some within reach. Record the first track without the headphones. Record the secondary layer while wearing headphones. That’s it. Problem solved. You can even do it in front of the refrigerator.

Also, both the base-level iPhone 16 and the Pro support Audio Mix, which lets people adjust various sound levels from various sources after capturing video. This is done without the new Studio Mics on the iPhone 16 Pro and seems to reduce ambient noise in a similar way. So it could be possible that there's a software solution here to handle even that elephant in the room. After all, the company credits "powerful machine learning algorithms" for this tech — if it can erase environmental wind noise, surely it can handle music playing in the background? 

So I am once again asking for Apple to let the rest of us play around with multitrack recording on Voice Memos. There’s no reason every older iPhone model couldn’t compute its way to a simple guitar/vocal two-track wav file. Pop the feature into a software update. I hear there’s one for iOS 18 coming really soon, and another for Apple Intelligence after that.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/i-dont-get-why-apples-multitrack-voice-memos-require-an-iphone-16-pro-175134621.html?src=rss

One of our favorite MagSafe power banks is 40 percent off right now

This really solid Baseus 30W/10000mAh MagSafe power bank is on sale via Amazon for 40 percent off. That brings the price to $28, from $46. This is a record low for this particular power bank, but be sure to clip the coupon to get the deal.

This is one of the best MagSafe batteries out there and easily found a place on our list of the best power banks. It specializes in magnetic wireless charging for iPhones, of course, but also has a built-in USB-C cable. This means you can use the device to charge the vast majority of modern gadgets, though not wirelessly. The USB-C cable is also used to recharge the bank itself at a power outlet.

This isn’t a Qi2-certified product, but it still managed to charge an iPhone 15 just as quickly as the latest Qi2 Anker bank. It gets a modern iPhone to 55 percent in around 30 minutes. It’s also quite small and pocket-friendly, with a strong magnet that allows for one-handed smartphone use as it provides juice.

On the downside, this is a fairly bare-bones device. There’s no status display or a kickstand, such as the likes found with rival power banks. However, it nails the basics, especially for $26.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-of-our-favorite-magsafe-power-banks-is-40-percent-off-right-now-165924327.html?src=rss

The FDA greenlights Apple’s Hearing Aid feature for AirPods Pro

The Food and Drug Administration has approved Apple’s over-the-counter Hearing Aid feature. Designed for people with mild to moderate hearing loss, it transforms the second-gen AirPods Pro into OTC hearing aids. This follows the FDA’s 2022 decision to allow adults with less-than-severe impairment to use corrective consumer hearing devices without a professional test, prescription or fitting.

The FDA says Apple’s software-based Hearing Test feature for AirPods Pro showed similar benefits to those who received a professional fitting of the wireless earbuds. “Results also showed comparable performance for tests measuring levels of amplification in the ear canal, as well as a measure of speech understanding in noise,” the FDA wrote in its announcement. The agency adds that it didn’t observe any “adverse events” from using the device as an OTC hearing aid.

Apple’s Hearing Aid feature, coming in iOS 18, starts with a hearing test on your paired iPhone or iPad. As the image above shows, the test begins by ensuring your earbuds have a good seal. After that, it activates active noise cancellation (ANC) and asks you to tap the screen when you hear tones in the left and right ears.

Once you finish, your results will live in the iOS Health app, where you can see how your results change (or not) over time. You can download your results and give them to an audiologist anytime. (If the test determines you have severe hearing loss, it will recommend you seek a professional assessment since the AirPods feature is only approved for those with mild to moderate impairment.)

Engadget’s Billy Steele got an early preview of the feature after Apple’s big iPhone 16 event earlier this week. “It seems to be as quick and easy as Apple describes,” our audio expert wrote. Although the demo was a simulation, it covered each step of the process, adding up to only about five minutes.

Apple developed the feature using 150,000 real-world audiograms and millions of simulations. The company’s FDA application was reviewed under the agency’s De Novo premarket pathway, which provides a runway for novel devices that don’t carry serious risk.

Apple’s Hearing Aid and Hearing Test features will arrive no earlier than when iOS 18 launches to the public on September 16. The AirPods Pro (second-gen) is required to use the feature.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/the-fda-greenlights-apples-hearing-aid-feature-for-airpods-pro-164912484.html?src=rss

GM and Hyundai plan to work together on cars and clean-energy tech

It's not totally uncommon for major automakers to buddy up on projects, share their knowledge and try to find ideas that benefit all parties. The latest to snuggle up are GM and Hyundai. Through their collaboration, they hope to improve their competitiveness while trying to reduce the costs and risks involved with developing new tech.

The two companies have signed a non-binding agreement and they'll immediately start assessing joint opportunities and working toward binding agreements. According to GM CEO Mary Barra, the aim "is to unlock the scale and creativity of both companies to deliver even more competitive vehicles to customers faster and more efficiently."

Projects that the two sides are looking at working on together include co-development and production of passenger and commercial vehicles, internal combustion engines and electric and hydrogen clean energy tech. They'll also explore supply chain efficiency — combined sourcing for the likes of battery raw materials and steel could save them both a bundle. GM and Hyundai will look into ways that they can harness their scale and knowhow to do all of this while reducing costs.

It might be a while before we see any fruits of these labors, but it's smart for automakers to team up and try to reduce costs, especially with the EV market being somewhat dicey. Ford's EV division, for instance, is on track to lose around $5 billion this year.

There are other types of partnerships between automakers, of course. In June, Volkswagen and Rivian teamed up, with the former expected to invest $3 billion into the EV company and a further $2 billion on a joint venture between the two sides.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/gm-and-hyundai-plan-to-work-together-on-cars-and-clean-energy-tech-162625133.html?src=rss

Chrome's latest safety update will be more proactive about protecting you

Chrome is getting a series of safety updates that could improve your security while browsing online. In a release, Google announced the new features, which include protecting against abusive notifications, limiting site permissions and reviewing extensions.   

Safety Check, Chrome's security monitor, will now run continuously in the background to more readily take protective steps. The tool will let you know what steps it's taking, which should include removing permissions from sites you no longer visit and ones Google Safe Browsing believes are deceiving you into giving permission. It will also flag any alerts it deems you might not want and notify you of issues that require attention, like security issues. Plus, Safety Check on your desktop should alert you to any Chrome extensions that might pose a risk. 

Google is also reducing the number of permissions that last for sites on Chrome for desktops or Android devices. The new feature will allow you to approve mic or camera access for one time only instead of always for the site. Instead, they will have to request your permission again on the next use. Plus, Google is also expanding the ability to unsubscribe from a site on Chrome with one button beyond Pixel devices to more Android ones.   

This article originally appeared on Engadget at https://www.engadget.com/chromes-latest-safety-update-will-be-more-proactive-about-protecting-you-160046221.html?src=rss

Roland just released an (almost) pocket-sized sampler with a built-in mic

Roland just released the Aira Compact P-6, a battery-powered sampler with a built-in microphone for capturing ideas quickly. There’s also a USB-C port and analog inputs for plugging in a higher-grade mic, a smartphone or an actual computer for even more sampling opportunities. Roland calls it a “roving recorder,” likely because it's nearly small enough to fit inside of a pocket.

The P-6 can hold up to 48 samples at once, split across eight banks of six pads. There are four available sampling rates to suit different tastes, though the internal memory is on the smallish side. The keyboard lets you chop up and trigger these samples on the fly, in addition to playing samples polyphonically.

Like many modern musical gadgets, the Aira Compact P-6 is something of a jack of all trades. Sampling is the main feature, of course, but this thing includes a granular synthesis engine and a 64 step sequencer. This sequencer is fairly feature-rich, with neat options like off-grid sequencing, sub-steps, micro-timing and a lot more. You can even manipulate samples in real time during the sequence, for improvisation purposes.

There are also plenty of effects to make each sample your own. These include a vinyl simulator, a looper, a phaser, a resonator and a lo-fi emulator, among others. The granular synthesis engine allows for even more “microscopic sound design" opportunities, with the ability to detune samples and adjust the grain shape.

A sampler and a computer.
Roland

If the idea of manipulating samples on a tiny device gives you the sweats, Roland offers a dedicated software suite called SampleTool. This brings even more features to the table, like downsampling, click removal and precise editing.

The battery should get around three hours of use per charge, so make sure to bring along a charger while out and about. The Aira Compact P-6 costs $220 and is available now. As the name suggests, this sampler is a sibling product to the rest of the Aira Compact line, which are all fairly diminutive gadgets. There’s a drum machine, some synths, a vocoder and more.

This article originally appeared on Engadget at https://www.engadget.com/audio/roland-just-released-an-almost-pocket-sized-sampler-with-a-built-in-mic-152737594.html?src=rss

Starlink competitor AST SpaceMobile launched its Bluebird smartphone satellites this morning

AST SpaceMobile is taking another step toward its goal of providing a space-based mobile communications network — one that would turn any standard smartphone into a satellite phone, no additional hardware required. After announcing that its network of five commercial satellites is scheduled to launch into low-Earth orbit on September 12, the launch took place successfully this morning. You can watch the launch below; the 10-second countdown starts at 1:16:09 in the video.

The company's five BlueBird satellites are equipped with communications arrays that aim to provide standard off-the-shelf smartphones with the same voice, data and video speeds as a broadband tower. Once in orbit, AST's satellites will provide "non-continuous cellular broadband service across the United States and in select markets globally." The network can allow unmodified mobile phones to act as satellite phones, which would provide an option for cell users to communicate even in areas with limited broadband tower coverage, such as rural communities or national parks.

At the start, this BlueBird network will be focused on servicing beta test customers from the AT&T and Verizon networks. AST landed a deal with AT&T in May to offer satellite communication to its customers. The company also worked with AT&T to complete its first successful two-way voice call over its satellites in April 2023, followed by a successful 4G data download test in June 2023.

Update, September 12 2024, 11:07AM ET: This story has been updated to confirm that the launch took place successfully this morning.

This article originally appeared on Engadget at https://www.engadget.com/science/space/starlink-competitor-ast-spacemobile-launched-its-bluebird-smartphone-satellites-this-morning-184506110.html?src=rss

Flappy Bird is finally returning, 10 years after its demise

A decade after its untimely demise and countless clones later, the original Flappy Bird is coming back. Under the banner of the Flappy Bird Foundation, some dedicated fans acquired the rights to the viral mobile hit, per a press release. Flappy Bird will return to iOS and Android as native mobile apps in 2025. But you'll be able to play it elsewhere before then. The team is planning to bring the game to other platforms, such as desktop and the mobile web, starting this fall.

The Flappy Bird Foundation has some big plans for the revived title, and it showed off some of those in a trailer. While maintaining the original game design is key, you can also expect new modes, characters, progression and multiplayer challenges.

A blend of difficult gameplay and a crude art style (including pipes that seemed very inspired by Mario games) helped Flappy Bird become a sensation. The challenge posed by tapping the screen to flap the bird’s wings and squeeze through gaps between pipes caught the imagination of legions of gamers — more than 100 million of them, according to the Flappy Bird Foundation.

Flappy Bird debuted in May 2013 but it didn't blow up until the following January. Developer Dong Nguyen soon revealed that the game was raking in $50,000 per day from advertising. However, Flappy Bird's success was all too much for its creator. Nguyen removed it from the App Store and Google Play in February 2014 for seemingly altruistic reasons (though he brought another version to Amazon Fire TV later that year).

Flappy Bird was designed to play in a few minutes when you are relaxed,” he told Forbes. “But it happened to become an addictive product. I think it has become a problem. To solve that problem, it's best to take down Flappy Bird. It's gone forever." Thankfully for fans (but maybe not people who were reselling old phones with the original game still installed), "forever" isn't necessarily permanent.

This article originally appeared on Engadget at https://www.engadget.com/gaming/flappy-bird-is-finally-returning-10-years-after-its-demise-142756765.html?src=rss

Amazon discounts the Apple 14-inch M3 MacBook Pro below its Prime Day price

If you're eager to get your hands on a MacBook Pro but want to save some cash, Amazon has a good deal right now on the 14-inch MacBook Pro M3. That laptop is down to $1,300 for the model with 8GB of RAM and 512GB of storage, which represents a $300 discount (a steeper sale than what we saw during Amazon Prime Day in July). The typical price for this version is $1,500, so you're saving a good chunk of change. Keep in mind, though, that October Prime Day is likely right around the corner — Amazon announced it would return this year, although no specific dates yet. There's a chance we could see a deeper discount during that sale event, but there's no guarantee.

This is the latest MacBook pro with an M3 chip that was released last year. It comes with a 14-inch display, an 8-core CPU and a 10-core GPU. We loved this laptop in our official review, calling the design a “major improvement” over previous MacBook Pro releases and praising the “gorgeous” Liquid Retina XDR display, the abundant selection of ports and that speedy M3 processor.

This machine also made our list of the best MacBooks, and for good reason. We called it “the best MacBook for creatives” due to the incredibly efficient and powerful CPU. Apple silicon ain’t no joke. The battery life is on point, lasting around 24 hours per charge. That’s about three full work days.

There’s one caveat here. This is the model with 8GB of RAM and 512GB of storage. The storage is fine, as there are plenty of ports for external drives and an SD card slot. If you are going with a MacBook Pro over an Air, however, it might be a good idea to spring for a model with 16GB of RAM to get the most out of the machine. Luckily, the 1TB/16GB version is also on sale via Amazon for $1,700.


October Prime Day 2024 is around the corner, serving as Amazon’s (un)official kickoff to the holiday shopping season. If you’re eager to snag some early holiday deals for those on your list (or yourself), here’s what we know so far about the next Prime Day shopping event.

When is October Prime Day 2024?

Amazon has not announced the dates of fall Prime Day 2024 yet, but we do know it will be returning sometime in October.

What is October Prime Day?

October Prime Day is an extension of the regular Prime Day sale held annually in July. It features exclusive deals on Amazon for Prime members, although not quite on as big of a scale as the main summer Prime Day.

How long is October Prime Day?

In years past, October Prime Day has been two days long, just like Prime Day in July.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazon-discounts-the-apple-14-inch-m3-macbook-pro-below-its-prime-day-price-152341957.html?src=rss

Google's AI notebook can generate a podcast about your notes

Google's latest update for its AI-powered research tool NotebookLM can turn the materials you want to pore over into a podcast-like audio discussion. The new feature called Audio Overview takes information from documents you've uploaded and then generates a "deep dive" discussion between two AI hosts. In addition to summarizing your sources, Google says the hosts will be able to find links between different topics and even banter back and forth. Based on the example the company posted with its announcement, the AI hosts sounded human enough to listen to, though you could still determine that the voices were AI-generated from their inflections and odd pronunciations of certain words. 

Since the feature is still in its experimental stages, Google admits that it has its limitations. The hosts can only speak English at this time, and they sometimes say inaccurate information, which means you will have to double check your material and ensure you didn't just learn something that's not factual. You also can't interrupt the hosts while they're speaking yet, and it still takes several minutes for NotebookLM to generate an Audio Overview for notebooks with larger files. Biao Wang, Google Labs product manager, wrote in the feature's announcement post that his team is "excited to bring audio into NotebookLM" despite those limitations, since they "know some people learn and remember better by listening to conversations."

The company launched NotebookLM back in 2023 as some sort of a digital assistant that you can ask questions about the documents you upload. In June this year, Google announced that NotebookLM has officially started running on Gemini 1.5 Pro, giving it new features and tools, and has expanded to over 200 countries and territories.

This article originally appeared on Engadget at https://www.engadget.com/ai/googles-ai-notebook-can-generate-a-podcast-about-your-notes-140004869.html?src=rss

These Anker earbuds we love are cheaper than they were during Prime Day

Are you looking for a pair of earbuds that will let you enjoy music on your commute without costing so much you have to cut out your daily iced coffee? Well, Anker's Soundcore Space A40 wireless earbuds are 40 percent off right now, dropping to $48, down from $80. This deal brings the earbuds to a record-low price — by $1, but, hey, we'll take it. 

We named Anker's Soundcore Space A40 as our choice for best budget wireless earbuds in 2024 for quite a few reasons. For starters, the earbuds offer the quality and features — including active noise cancellation — that you typically need to spend way more money to get. They offer wireless charging, an IPX4 water-resistance rating and the ability to connect to two devices at once. The battery lasts about 10 hours on its own and 50 hours with the case. You can also get about four hours of juice after just ten minutes of charge. 

The sound quality isn't going to be the same level as what you'd get from Bose or Sony, with a slight dulling of finer details. However, the Soundcore Space A40 earbuds do offer custom EQ tools through the Soundcore app, so you can tweak it a bit. Overall, between offering ANC and pretty good comfort, these earbuds are a steal at this price. 


October Prime Day 2024 is around the corner, serving as Amazon’s (un)official kickoff to the holiday shopping season. If you’re eager to snag some early holiday deals for those on your list (or yourself), here’s what we know so far about the next Prime Day shopping event.

When is October Prime Day 2024?

Amazon has not announced the dates of fall Prime Day 2024 yet, but we do know it will be returning sometime in October.

What is October Prime Day?

October Prime Day is an extension of the regular Prime Day sale held annually in July. It features exclusive deals on Amazon for Prime members, although not quite on as big of a scale as the main summer Prime Day.

How long is October Prime Day?

In years past, October Prime Day has been two days long, just like Prime Day in July.

This article originally appeared on Engadget at https://www.engadget.com/deals/these-anker-earbuds-we-love-are-cheaper-than-they-were-during-prime-day-135034318.html?src=rss

iFixit wants to fix the soldering iron

iFixit embodies the spirit of “screw it, I’ll just do it myself” that has always been a trait of some tech enthusiasts. As one of the Right to Repair movement's proponents, the company is now flexing its muscles with an electronics product of its very own. FixHub is a USB-C powered soldering iron designed to help fix whatever's on your workbench (and be easily fixable itself). The iron is joined by a 55Wh battery pack which acts as a stand and temperature control, ensuring you can fix things wherever you go.

Founder Kyle Wiens explained FixHub was born of frustration with soldering irons, and their limits. He was annoyed that he had to drag an extension cord out on the street to fix his car stereo. So the iFixit team set about looking for a way to improve what has traditionally been an unsophisticated tool. That includes making it smarter, more flexible and easily repairable.

The 100 watt iron can reach your desired soldering temperature in just five seconds. Nestled inside the iron’s body is an accelerometer which can detect if the iron is idle and in its holder. If it does, it will automatically set it to cool down — hopefully wringing extra life out of the tip of the iron. And if the iron falls out of your hand it’ll cut power to hopefully prevent any nasty accidents. There’s also an LED ring on the body that’ll tell you when the iron is cool enough to touch, warming up, or ready to go.

Image of iFixit's Fix Hub soldering iron and battery pack.
Photo by Daniel Cooper / Engadget

You can use the iron with any USB-C power source that can output 20W, but it’ll stay set at the factory default temperature of 660f/350c. For more control (and portability), you’ll need to grab the FixHub Power Station, the company’s new 55Wh battery pack. It’ll output up to 100W at once, with enough juice to run two irons simultaneously, or one iron while recharging another USB-C device. Up front, you’ll get a display and a turn dial to let you control the iron’s temperature should you need to tweak it.

This being iFixit, both products are modular and repairable, with the usual commitment to ensuring easy serviceability. The packaging even contains an iFixit screwdriver that will let you disassemble both products as and when required. The hope is that you’ll still be fixing your electronics with one of these in hand for decades to come.

iFixit will begin shipping its FixHub products on October 15 in the US, Canada, Australia and Europe. The Smart Soldering Iron will set you back $80, while the Soldering Station, which includes the soldering iron and the battery pack, costs $250. You can also pick up the Soldering Toolkit for $300, which will include the above, plus lots of accessories and materials.

This article originally appeared on Engadget at https://www.engadget.com/ifixit-wants-to-fix-the-soldering-iron-130040690.html?src=rss

Meta and the Mental Health Coalition launch a data-sharing program to reduce violating suicidal content

September marks Suicide Prevention Month, a time to recognize the people impacted by suicide and suicidal thoughts, as well as the importance of working together to raise awareness and take preventive steps. A new collaboration aims to fulfill the latter, with Meta teaming up with the Mental Health Coalition to create Thrive, a signal-sharing program. Thrive should allow participating companies to send signals about content focused on self-harm or suicide to each other, thus locating and investigating the same or similar posts more easily. Snap and TikTok join Meta as founding members.

Thrive will initially work through companies providing hashes (codes corresponding to the violating content). Each one will only provide information about the image or video and shouldn't include specific information about users or the account. Meta says it will prioritize content that is graphic or depicting or promoting viral challenges around suicide or self-harm.  

Meta announced the news in a statement and shared it's providing Thrive's technical infrastructure. The company, which has been far from a shining example in preventing harm on its site, also acknowledged the need for cross-platform collaboration. "Unfortunately this content isn't limited to any one platform — especially when it comes to viral challenges — and it's imperative that the technology industry works together to help prevent it from spreading," said Antigone Davis, vice president of Global Safety at Meta. 

Thrive's director, Dr. Dan Reidenberg, will oversee the program, stating, "The integration of signal sharing, coupled with cross-industry collaboration and moderated by an independent and neutral intermediary, represents a major breakthrough in industry collaboration and public protection on the global, public health crisis of suicide and ultimately save lives."

In the US, the National Suicide Prevention Lifeline is 1-800-273-8255 or you can simply dial 988. Crisis Text Line can be reached by texting HOME to 741741 (US), 686868 (Canada), or 85258 (UK). Wikipedia maintains a list of crisis lines for people outside of those countries.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-and-the-mental-health-coalition-launch-a-data-sharing-program-to-reduce-violating-suicidal-content-124446825.html?src=rss

Microsoft lays off another 650 Xbox employees as part of its Activision deal

After slashing 1,900 jobs across Xbox and Activision earlier this year, Microsoft is laying off another 650 employees, according to an internal memo seen by The Verge. The cuts are again related to its Activision Blizzard acquisition and will mostly affect corporate and supporting functions, Xbox head Phil Spencer told employees. 

"We have made the decision to eliminate approximately 650 roles across Microsoft Gaming... to organize our business for long term success," Spencer wrote. "No games, devices or experiences are being cancelled and no studios are being closed as part of these adjustments today." 

Microsoft completed its $68.7 billion purchase of Activision Blizzard in October 2023, following a 21-month battle with regulators in the US and UK. To clear the deal with the UK's Competition and Markets Authority, Microsoft agreed to sell its cloud gaming rights to Ubisoft so that titles will appear on multiple game-streaming services. 

Since then, the company has closed multiple game studios, including Redfall developer Arkane Austin, Tango Gameworks, Alpha Dog Games and Roundhouse Games. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-lays-off-another-650-xbox-employees-as-part-of-its-activision-deal-123042523.html?src=rss

Polaris Dawn astronauts successfully perform the first commercial spacewalk

Polaris Dawn astronauts Jared Isaacman and Sarah Gillis have successfully exited the confines of their Crew Dragon vehicle to perform the first ever commercial spacewalk on September 12. SpaceX and the Polaris crew started preparing for the event at 6:01AM Eastern time, checking that all their gear was in order and putting on the SpaceX extravehicular activity (EVA) suits that all four of them have to wear, because opening the Dragon's hatch will expose them to outer space. Pure oxygen was pumped into the suits to check for leaks before all the air was let out of the vehicle and before Isaacman opened the hatch. 

A few minutes before 7AM Eastern, Isaacman went through the hatch and exited the vehicle, with the Dragon's camera capturing his silhouette against our planet as the backdrop. He then performed a series of mobility exercises as planned — the whole point of the spacewalk was to test SpaceX's new EVA suits — before going back into the capsule. "Back at home, we all have a lot of work to do," he said as he emerged from the vehicle. "But from here, it looks like a perfect world."

After he went back to his seat, SpaceX engineer Sarah Gillis geared up for her turn. She had to deal with the hatch seal bulging out a bit, but she was ultimately able to climb out of the hatch and do a series of mobility exercises like Isaacman did. Once she was done, the team closed the hatch and started repressurizing Dragon to equalize the atmosphere inside before checking the cabin for any leaks. By 7:55AM, Dragon's repressurization was complete, marking the completion of today's spacewalk. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/polaris-dawn-astronauts-successfully-perform-the-first-commercial-spacewalk-120048616.html?src=rss

The Morning After: Everything we know so far about Nintendo’s next console

The Nintendo Switch is now over seven years old and due for a refresh, even if the storied console maker isn’t chasing technical specs, like its rival. Nintendo Switch 2 rumors (again, I’d wager real money it won’t be called that) have been bouncing around for years, even. Sometimes they teased DLSS, NVIDIA’s “deep learning supersampling” upscaling tech to add polish and higher resolution to existing Switch games. Other times, rumors just ended up being the OLED Switch — largely the same console as the original.

Will this be something like the Wii? Another left turn, console wise? Or something evolutionary, like the Wii U or GameBoy Color. It’s unlikely the company will ditch the hybrid form-factor as it effectively married home and portable consoles together — and is probably a huge reason for the Switch’s success.

We’re expecting it to be backwards compatible with the Switch’s game library, while Nintendo’s account system management should make it smoother to swap between console generations than in the past. Crucially, when will it launch? While it’s mostly speculation, Nintendo’s next console could arrive March 2025, but couch that with the necessary levels of skepticism.

We’ve pulled together all the reports, leaks and rumors right here.

— Mat Smith

Ultimate Ears Everboom review

Google searches now link to the Internet Archive

The Apple Watch Series 10 deserves more than 18-hour battery life

Adobe’s Firefly AI video generation tools will arrive in beta later this year. Like many things related to AI, the examples are equal parts mesmerizing and terrifying as the company slowly integrates tools built to automate much of the creative work done by folks who buy its software. The company, of course, reiterates that these tools are supplementary. Of course!

Continue reading.

TMA
Associated Press

With even Fox News and senior Republican figures admitting Vice President Kamala Harris won Tuesday night’s presidential debate, some supporters of former president Trump are chasing the same old conspiracy theories: an earpiece used during debates. A tale as old as 2012, the same accusations were cast at President Joe Biden in 2020, at Hillary Clinton in 2016 and at Barack Obama in 2012. However, internet sleuths’ finds boiled down to a Kickstarter startup called Nova and earring-styled earpieces that never quite made it beyond vaporware. We detangle the nonsense.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-700-ps5-pro-111538227.html?src=rss

The best wireless headphones for 2024: Bluetooth options for every budget

Over-ear, noise cancelling headphones are the way to go if you want to get one piece of gear that will give you the best, all-around listening experience. Stellar sound quality, powerful active noise cancelation (ANC), reliable Bluetooth connections and more should all be present on a good pair of wireless headphones that offer the complete package. It goes without saying that some companies do this better than others. We at Engadget have tested and reviewed all of the most popular wireless headphones on the market and we continue to do so to keep our finger on the pulse and familiarize ourselves with the latest technology.

In this guide, we selected our top picks based on the best mix of features, including overall audio quality, ANC performance, comfort, advanced audio tools and more. Our six top picks for the best wireless headphones offer all of the conveniences we’d expect in a set of high-quality, true wireless headphones, with a range of prices to help you stay within your budget. However, if over-ear headphones aren’t your jam, you can check out our recommendations for the best wireless earbuds.

When it comes to shopping for a good pair of wireless headphones, the first thing you’ll need to decide on is wear style. Do you prefer on-ear or over-ear headphones? For the purposes of our buyer’s guide, we focus on the over-ear style as that’s what most noise-canceling headphones are nowadays. Sure, you can find on-ear models with ANC, but over-ear designs are much more effective at blocking sound. Speaking of noise cancellation, you’ll want to determine early on if you even want that. If you frequently crank up the beats in noisy environments, you’ll want to not only make sure it’s there, but also make sure it’s good. If you plan to use your new headphones in quieter spaces, skipping ANC can save you some money.

The next area to consider is features. We recommend trying to get the most bang for your buck, but as you’re shopping around you should determine which items are must-haves and what you can live without. And don’t take basic things like automatic pausing and Bluetooth multipoint connectivity for granted, as not all companies include them. We also suggest reading reviews to see how well a company’s more advanced features work. This will help you decide if those are something you’re willing to (likely) pay extra for. Pay close attention to battery life estimates and don’t be easily swayed by lofty promises about call quality.

Sound can be subjective, so we recommend trying before you buy if at all possible. We understand this isn’t easy at a time when we’re doing most of our shopping online. But trying on a set of headphones and listening to them for a few minutes can save you from an expensive case of buyer’s remorse. We also recommend paying attention to things like Spatial Audio, Dolby Atmos, 360 Reality Audio and other immersive formats. Not all headphones support them, so you’ll want to make sure a perspective pair does if that sort of thing excites you. And if you use your headphones for other media sources aside from music, you’ll want to check the headphone’s latency. Although most true wireless headphones offer minimal latency, a very small delay can be expected.

The primary way we test wireless headphones is to wear them as much as possible. We prefer to do this over a one- to two-week period, but sometimes embargoes don’t allow it. During this time, we listen to a mix of music and podcasts, while also using the earbuds to take both voice and video calls. Since battery life for headphones can be 30 hours or more, we drain the battery with looping music and the volume set at a comfortable level (usually around 75 percent). Due to the longer battery estimates, we’ll typically power the headphones off several times and leave them during a review. This simulates real-world use and keeps us from having to constantly monitor the process for over 24 straight hours.

To judge the best Bluetooth headphones, we consider audio quality by listening to a range of genres, noting any differences in the sound profile across the styles. We also test at both low and high volumes to check for consistency in the tuning. To assess the quality of phone calls, we’ll record audio samples with the headphones’ microphones as well as have third parties call us.

When it comes to features, we do a thorough review of companion apps, testing each feature as we work through the software. Any holdovers from previous models are double checked for improvements or regression. If the headphones we’re testing are an updated version of a previous model, we’ll spend time getting reacquainted with the older set. Ditto for the closest competition for each new set of headphones that we review.

Apple’s AirPods Max are premium, well-designed over-ear headphones that incorporate all of the best features you find on standard AirPods: solid noise cancelation, spatial audio and easy Siri access. However, their $550 starting price makes them almost prohibitively expensive, even for Apple users. There are better options available at lower prices, but if you can pick up the AirPods Max at a steep discount, they might be worthwhile for the biggest Apple fans among us.

The On-Trac headphones have an almost infinitely customizable design, and that’s what’s most unique about them. The sound profile offers some nice detail, but lacks dynamic range overall. ANC is average at best and there aren’t any advanced features that will make your life easier. Well, except for the hearing health monitor which is actually handy. All told, that’s not a lot in a set of $500 headphones.

The Sonos Ace is an excellent debut for the company’s first headphones. The combination of refined design, great sound quality and home theater tricks creates a unique formula. However, ANC performance is just okay and key functionality is still in the works for many users.

If most headphones don’t have the level of bass you desire, the ULT Wear is an option to consider. The low-end thump isn’t for everyone, but there are also plenty of handy features and a refined look to make the $200 set more compelling than many in this price range.

While the WH-CH720N are a great affordable option, we prefer the Audio-Technica in the budget category. Sony’s cans are lightweight with good sound quality, but ANC struggles at times and they’re made with a lot of plastic.

The Studio Pro lacks basic features like automatic pausing, and multipoint connectivity is only available on Android. Moreover, they’re not very comfortable for people with larger heads. Overall sound quality is improved, though, and voice performance on calls is well above average.

Bose’s latest flagship model has a lot to offer, but its trademark Immersive Audio feature can be inconsistent across different types of music. There’s still world-class ANC, excellent comfort and a clearer transparency mode, but for the price, the non-Ultra model is a better choice right now.

The MH40 are a great set of headphones if you favor crisp, clear and natural sound that isn’t overly tuned. This pair showcases the company’s affinity for leather and metal too, but limited customization and short battery life for non-ANC cans kept this set from making the cut.

The company’s trademark pristine sound is on display here, but the Px8 are more expensive and not nearly as comfortable as the Px7 S2.

I typically look at three factors: design, sound quality and features. In terms of design, I’m usually looking to see if the build quality of the headphones feels cheap and plasticky. Plenty of companies use plastic, but they can do so in a way that doesn’t look or feel like budget models. For sound quality, I want to hear a nice, even tuning where highs, mids and lows are all well represented. No overly boomy bass or scooped out mids. I also want good clarity where you can pick up fine details and an open, immersive soundstage. Features is typically a distant third, but if a company doesn’t cover basic functionality (automatic pausing, transparency mode, multipoint Bluetooth, etc.) it can be an indication of overall quality. 

“Best” can be pretty subjective, but I always recommend going to a place where you can listen to the headphones you’re thinking about buying before you commit. Sometimes this isn’t possible, so you’ll want to check return policies. I also recommend doing some research to determine what your priorities are in a new set. Are you an audiophile who wants the best sound quality? Is powerful active noise cancellation (ANC) the most important? Would you rather have conveniences like automatic pausing?

Sony consistently tops our list with its 1000X line. This is mostly due to the combination of sound quality, ANC performance and the truckload of features these headphones pack in. I’ll be the first to tell you that there are better sounding options and other companies, like Bose, offer more effective noise cancellation. But when you add everything up, no one comes close to the full slate of tools Sony puts in its premium headphone line.

Exorbitant price tags don’t mean better audio quality. Bowers & Wilkins’ headphones are on the high end for wireless noise-canceling models and they sound amazing. However, Audio-Technica’s M50xBT2 is much more affordable and doesn’t have ANC, but these headphones have a warm, natural sound profile that I find very inviting. At the end of the day, it will come down to personal preference, but you don’t need to spend a lot to find great headphones.

This article originally appeared on Engadget at https://www.engadget.com/best-headphones-wireless-bluetooth-120543205.html?src=rss

How to watch Polaris Dawn astronauts attempt the first commercial spacewalk

Two of Polaris Dawn's four astronauts could make history today by performing the first ever commercial spacewalk at around 700 kilometers (435 miles) above our planet. Jared Isaacman, the mission leader and funder, and SpaceX engineer Sarah Gillis will leave the confines and safety of the Crew Dragon capsule for 15 and 20 minutes each. The other two crew members, Scott Poteet and Anna Menon, will stay inside the vehicle to monitor the spacewalkers' status and make sure everything's in order. SpaceX will stream the event live on its website and on X starting at 4:50AM Eastern time. In case the spacewalk has to be called off, the astronauts will have another opportunity on September 13 at the same time. 

As The New York Times explains, the Crew Dragon has no airlock like the International Space Station does, so the astronauts will have to let the all the air out of the vehicle before opening one of its hatches. All four will have to wear the company's extravehicular activity (EVA) suits, which are upgraded and tougher versions of its suits for intravehicular activity (IVA). 

SpaceX's EVAs come with new joints that can flex and rotate, thereby providing greater mobility. Their helmets are equipped with a heads-up display (HUD) and camera, and the spacesuits as a whole have a Faraday layer that can protect them from electric fields. The Polaris Dawn crew's spacewalk will put the suit to the test as they subject it to the harsh environment of outer space while conducting mobility tests. "The development of this suit and the execution of the spacewalk will be important steps toward a scalable design for spacesuits on future long-duration missions as life becomes multiplanetary," the Polaris Dawn's website reads. The whole operation, from the beginning until the astronauts close the hatch to repressurize Crew Dragon, will last for two hours.

The civilian mission launched in the early hours of September 10 after multiple delays. In addition to accomplishing the first commercial spacewalk, the mission has other objectives, including sending a crew farther than any Dragon mission before and farther than anybody has been since the Apollo program, even reaching parts of the Van Allen radiation belt. 

This article originally appeared on Engadget at https://www.engadget.com/science/space/how-to-watch-polaris-dawn-astronauts-attempt-the-first-commercial-spacewalk-074548007.html?src=rss